Doom Effigy as ally (in the ship that has is as crew member) it's fine to not be controllable, but if it's teleported to enemy ship via displacement weapon hit from an enemy ship, you are not able to make it return to your ship...which is not ideal, since you can't do anything about it (not move doom effigy in first place to evade the teleporting hit, and not recalling it on your ship)
I feel a need to ask before i buy, but is this a setting that has plans to be used post launch? I've had a blast reading all the lore tabs and hoping to see more.
at gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0_9321_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0
Played The Demo on Steam, Beat it and wanted more.... made a Itch account just for this game and a plus is i get to add to steam later from here to support alpha, amazing FTL clone and just feel better IMO Keep it up and don't let this amazing project go !!
Can someone explain to me how to play petroglyph? It seems like the weakest ship for me considering the limited amount of munitions. Anyone good at it? The max I got is 2/3 boss HP on Torment VI
Can the shields be made to auto-enable after being Ioned? I keep taking unnecessary damage because I never realise that my shield have been taken down to 1 pip without me realising.
I'm a veteran FTL player. I saw the ad, played one game and was hooked. I've easily played 10 hours in the last week, I'm in love.
Misc. feedback and thoughts:
I'm dumb and find the scrolling multi-page crew list counter-intuitive. I keep wondering why it can't just extend to the right further or even have a toggle to show multiple rows. It's enough that I find myself forgetting about psyker abilities on the next row.
I keep losing runs instantly to ships with multiple psykers with the 'summon 4 demons in target room' ability or whatever it is. One minute I'm fine, the next every room on my ship is full of poison and demons. and I'm dead.
Some ship encounters (e.g. usually the 'choose between attacking the ship carrying the equipment or the weapons') are ONLY giving a single weapon / tool or even just a consumable as a reward, and no scrap like you'd normally get after beating a ship. Not sure if this is intended or not.
Having friendly demons I accidentally teleported back onto my ship (that don't expire between jumps) is annoying but sort of funny. The suffocation resistant ones are legit hard to get rid of.
I love the huge variety in crew, weapons etc.
Tower of Skulls on any teleporting commander (exp. Exile) is insanely overpowered but very fun.
Occasionally if I alt + tab out of the game, the window is resized to a post stamp and is impossible to full screen without restarting the game.
[Bug and Question] Received the following error on winning a battle. (Does not happen every battle), as i assume its a loot issue.
Also will the steam version have cloud save? My computer blue screen and i lost all my progress :*( not the end of the world on losing data only at difficulty 4. But dont want a risk it happening again lol.
at gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_18574_gml_Object_oUITooltip_crew_Create_0_18643_anon_gml_Object_oUITooltip_crew_Create_0_18574_gml_Object_oUITooltip_crew_Create_0
Bug: There was a glitchy interaction with the launch bay and Recall Crew. The game got confused with who was in the launch bay. When I would click "recall crew" and not to "unload crew," the game would start to think that there were extra people. You can see how it thinks I have two Cannibals in the launch bay. If you fill up the launch bay and then click to recall crew, the game gets confused.
Edit: This ended up softlocking the game as it was placing invisible/ not interactable crew members throughout the ship and I couldn't place anyone in the command throne
Got a crash right when I created a new machine slave from the rest beacon. Here is the error log.
Edit: I was able to get the crash again (with the same error log) with the event where you use the death psyker to cure and defend a lone monster from an enemy ship.
Edit again: This crash can be circumvented by scrolling your crew page down so there is space for the game to place the new crew member. The crash is caused by having a full crew in the top page and the game tries to place a crew member there.
This crash was in the latest patch v0.0.11a as I bought this only a few hours ago today. The picture I posted earlier about the softlock also shows that it's alpha v0.0.11a.
I got the crash again when fighting a final boss. It said my ship shuttered with the pestilence touch and then crashed. It had the same error log. It didn't crash the second time when I scrolled the crew page down.
There is a glitch that softlocks the tutorial and the tutorial won't progress any further. If you send your crew over to the enemy shields and destroy them before the tutorial wants you to, you won't be able to return your crew or target the broken shield area with the launch bay.Since the tutorial wants you to try and use the launch bay to the shields but can't, the game becomes soft-locked.
Well I missed the opportunity to be in the credits and I didn't even think twice to buy but damn I'm all in to helping out this game see the full release and if possible, more. Btw didn't expect to like the atmosphere of the game its not something I am used to and well this is the type of roguelike I was waiting for. Also hope they can in the future get it to be available on the Steam Deck /(or/and)/ Linux
So, in same boat as you, recently got the game and been loving it, but currently can't use my PC so figured would try getting it on the steam deck. Seems to work so far. Just download the .exe to your steam deck, add it to your library then configure it to force it to run via proton. Once you have that you can run it. So far the "Keyboard (WASD) and Mouse" controller template seems to be the best for it. Would also recommend dropping the sensitivity down.
I'm getting into content creation focused on roguelikes and Void War is great fun so far. At what would it be okay for me to start uploading playthroughs and doing livestreams with the game?
Have purchased the backer alpha but the download link on itch.io doesn't do anything. Am emailing their support team but does anyone know an easier solution?
Sorry to hear the download link doesn't work. Have you tried disabling your ad blocker? Sometimes that can cause issues. Let us know if the Itch support team gets back to you.
I've been playing the steam demo and I've been loving what I've been seeing so far! The Hate Matrix module doesn't seem to be working, however, as none of my psychic abilities did anything differently while it was installed. Additionally, sometimes when you alt-tab out of it to check on something else, the window becomes impossibly small and practically uninteractable. Other than that I am excited to see where this goes from here and I am definitely purchasing the full version! No worries if not, but is there a way to transfer my progress from the demo to the full game? Might save me a run or two in unlocking things.
Watching the trailer, this seems to be a 40k version of FTL (which I'm not against at all, being a fan of both of those) os there any significant differences in the main gameplay loop between Void War and FTL?
There are significant gameplay differences. TL;DR void war has way more crew, an equipment system, a larger focus on crew combat, more ship armament and system types, and way more difficulty options.
While FTL has 8 crew types, Void War has 99 (at the time of writing), which each belong to 7 or 8 different factions with unique characteristics (all Death Cultists are poison immune, almost all Blood Cultists interact with thralls in some way, and so on). Most crew also have different amounts of equipment slots where they can equip different armor, weapons, psychic abilities, and so on.
The game is more focused on crew combat: units with the ability to teleport around are common, boarders are plentiful, and since each run starts with you choosing a powerful Commander unit, you can start boarding right away.
Or you can summon Ghouls on the enemy ship to board for you. Or you can send your Sub-Husks straight from the factory into the assault sled to overwhelm the enemy with numbers. Or all three at once.
Aside from that, there are a ton of different systems, Missile and Siege/Artillery weapons work differently, traversing through the sector works more like STS than FTL, the Lance weapon type is around, there's 6 sectors instead of 8, there's 3 bosses instead of 1, and there are 13 difficulty options instead of 3.
Hello, I'm not sure if you have a dedicated bug-reporting procedure but on two separate runs I've gotten the "Poison deals double damage" module and it's caused poison to stop accumulating and only do damage while crew were standing inside the cloud. Otherwise have had a bug-free experience! Absolutely adore the Gorgothians!
I would like to request removing the feature where you are limited in how many times you can board the enemy ship. I got stuck in the final boss battle because I was out of missiles and I used up most of my boarding chances with shock husks not knowing it was limited.
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Will there be a way to transfer progress from the alpha version to the steam version once the full game is released?
At 3rd playthrough, really enjoying this piece of software.
Doom Effigy as ally (in the ship that has is as crew member) it's fine to not be controllable, but if it's teleported to enemy ship via displacement weapon hit from an enemy ship, you are not able to make it return to your ship...which is not ideal, since you can't do anything about it (not move doom effigy in first place to evade the teleporting hit, and not recalling it on your ship)
Hi! Do you have a contact email? I’d love to discuss composing music for your game!
I feel a need to ask before i buy, but is this a setting that has plans to be used post launch? I've had a blast reading all the lore tabs and hoping to see more.
Sorry, not sure where to post Error Logs.
Version: Alpha 0.0.12 - 2025.02.23 - 0111 Torment II
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object oUITooltipSection:
Unable to find instance for object index 132230
at gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0_9321_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0
############################################################################################
gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0_9321_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0 (line -1)
gml_Script_tooltipSection_updateDimensions
gml_Object_oUITooltipSection_Draw_64
gml_Object_oUITooltip_crew_Draw_64 (line -1)
Thanks for reporting. We have fixed this bug in Alpha v0.0.13 which was released yesterday. You can update by re-downloading the game from Itch.
I played through the Steam demofestival and then decided to grab the alpha version. After multiple playthroughs, the following bug occurred:
############################################################################################
ERROR in
action number 1
of <Unknown Event>
for object oEFMindControlled:
Unable to find instance for object index 201535
at gml_Script_crew_move_start
############################################################################################
gml_Script_crew_move_start (line -1)
gml_Script_crew_move_set_target_nearest_free_cell
gml_Object_oEFMindControlled_CleanUp_0
looking forward to the steam lunch
greetings
Made it to the last sector and didn't found bugs while playing.
But then i tried to rename a commander and got this Error message.
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object oTextField:
unable to convert string "" to float
at gml_Object_oTextField_Step_0
############################################################################################
gml_Object_oTextField_Step_0 (line -1)
Played The Demo on Steam, Beat it and wanted more.... made a Itch account just for this game and a plus is i get to add to steam later from here to support alpha, amazing FTL clone and just feel better IMO Keep it up and don't let this amazing project go !!
Can someone explain to me how to play petroglyph? It seems like the weakest ship for me considering the limited amount of munitions. Anyone good at it? The max I got is 2/3 boss HP on Torment VI
Can the shields be made to auto-enable after being Ioned? I keep taking unnecessary damage because I never realise that my shield have been taken down to 1 pip without me realising.
Please support modding, it's an addictive game and I want to spend many more hours in it.
now, it's on steam and even though you told me here in the comments it will be available for apple silicon but it's not >:(
Possessed ships are need to be balanced, right now there are possessed cruisers and everything else in the matter of difficulty.
Great work. More than just an FTL reskin.
have you found a composer for your project?
my discord: weegee9001
I'm a veteran FTL player. I saw the ad, played one game and was hooked. I've easily played 10 hours in the last week, I'm in love.
Misc. feedback and thoughts:
[Bug and Question]
Received the following error on winning a battle. (Does not happen every battle), as i assume its a loot issue.
Also will the steam version have cloud save?
My computer blue screen and i lost all my progress :*(
not the end of the world on losing data only at difficulty 4. But dont want a risk it happening again lol.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object oUITooltipSection:
Unable to find instance for object index 201856
at gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_18574_gml_Object_oUITooltip_crew_Create_0_18643_anon_gml_Object_oUITooltip_crew_Create_0_18574_gml_Object_oUITooltip_crew_Create_0
############################################################################################
gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_18574_gml_Object_oUITooltip_crew_Create_0_18643_anon_gml_Object_oUITooltip_crew_Create_0_18574_gml_Object_oUITooltip_crew_Create_0 (line -1)
gml_Script_tooltipSection_updateDimensions
gml_Object_oUITooltipSection_Draw_64
gml_Object_oUITooltip_crew_Draw_64 (line -1)
The art style is very cool and I love the background Music.
Got an Error Log but I don't exactly remember how it happened.
############################################################################################
ERROR in
action number 1
of <Unknown Event>
for object oEFMindControlled:
Unable to find instance for object index 125453
at gml_Script_crew_move_start
############################################################################################
gml_Script_crew_move_start (line -1)
gml_Script_crew_move_set_target_nearest_free_cell
gml_Object_oEFMindControlled_CleanUp_0
Bug: Partially powered weapon became unusable until I had to unequip it and re-equip it.

Edit: I want to say this happened when I depowered it right when the victory screen came up.
Bug: There was a glitchy interaction with the launch bay and Recall Crew. The game got confused with who was in the launch bay. When I would click "recall crew" and not to "unload crew," the game would start to think that there were extra people. You can see how it thinks I have two Cannibals in the launch bay. If you fill up the launch bay and then click to recall crew, the game gets confused.

Edit: This ended up softlocking the game as it was placing invisible/ not interactable crew members throughout the ship and I couldn't place anyone in the command throne
got a question the exe to run the game triggers the firewall why is that?
Lots of games have false positives. Your firewall is just being a bit overzealous.
Got a crash right when I created a new machine slave from the rest beacon. Here is the error log.
Edit: I was able to get the crash again (with the same error log) with the event where you use the death psyker to cure and defend a lone monster from an enemy ship.
Edit again: This crash can be circumvented by scrolling your crew page down so there is space for the game to place the new crew member. The crash is caused by having a full crew in the top page and the game tries to place a crew member there.
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event2
for object oUICrewPortraitManager:
Variable <unknown_object>.buttonActive(102189, -2147483648) not set before reading it.
at gml_Script_controlGroup_select
############################################################################################
gml_Script_controlGroup_select (line -1)
gml_Object_oUICrewPortraitManager_Step_2
Thanks for posting a report. This should be fixed in the latest version: v0.0.11a
You can check the version number at the bottom left corner of your game window.
This crash was in the latest patch v0.0.11a as I bought this only a few hours ago today. The picture I posted earlier about the softlock also shows that it's alpha v0.0.11a.
I got the crash again when fighting a final boss. It said my ship shuttered with the pestilence touch and then crashed. It had the same error log. It didn't crash the second time when I scrolled the crew page down.
Ok got it. We will check it out. Thanks!
There is a glitch that softlocks the tutorial and the tutorial won't progress any further. If you send your crew over to the enemy shields and destroy them before the tutorial wants you to, you won't be able to return your crew or target the broken shield area with the launch bay.
Since the tutorial wants you to try and use the launch bay to the shields but can't, the game becomes soft-locked.
Thanks for reporting. We will check it out.
Show post...
looks tuff asl 👌
Well I missed the opportunity to be in the credits and I didn't even think twice to buy but damn I'm all in to helping out this game see the full release and if possible, more.
Btw didn't expect to like the atmosphere of the game its not something I am used to and well this is the type of roguelike I was waiting for.
Also hope they can in the future get it to be available on the Steam Deck /(or/and)/ Linux
So, in same boat as you, recently got the game and been loving it, but currently can't use my PC so figured would try getting it on the steam deck. Seems to work so far. Just download the .exe to your steam deck, add it to your library then configure it to force it to run via proton. Once you have that you can run it. So far the "Keyboard (WASD) and Mouse" controller template seems to be the best for it. Would also recommend dropping the sensitivity down.
Wo! New FTL DLC. Nice!
I'm getting into content creation focused on roguelikes and Void War is great fun so far. At what would it be okay for me to start uploading playthroughs and doing livestreams with the game?
Anytime!
Have purchased the backer alpha but the download link on itch.io doesn't do anything. Am emailing their support team but does anyone know an easier solution?
Sorry to hear the download link doesn't work. Have you tried disabling your ad blocker? Sometimes that can cause issues. Let us know if the Itch support team gets back to you.
I've been playing the steam demo and I've been loving what I've been seeing so far! The Hate Matrix module doesn't seem to be working, however, as none of my psychic abilities did anything differently while it was installed. Additionally, sometimes when you alt-tab out of it to check on something else, the window becomes impossibly small and practically uninteractable. Other than that I am excited to see where this goes from here and I am definitely purchasing the full version! No worries if not, but is there a way to transfer my progress from the demo to the full game? Might save me a run or two in unlocking things.
Demo progress won't carry over. Thanks for reporting those issues. We will check it out.
Watching the trailer, this seems to be a 40k version of FTL (which I'm not against at all, being a fan of both of those) os there any significant differences in the main gameplay loop between Void War and FTL?
There are significant gameplay differences. TL;DR void war has way more crew, an equipment system, a larger focus on crew combat, more ship armament and system types, and way more difficulty options.
While FTL has 8 crew types, Void War has 99 (at the time of writing), which each belong to 7 or 8 different factions with unique characteristics (all Death Cultists are poison immune, almost all Blood Cultists interact with thralls in some way, and so on). Most crew also have different amounts of equipment slots where they can equip different armor, weapons, psychic abilities, and so on.
The game is more focused on crew combat: units with the ability to teleport around are common, boarders are plentiful, and since each run starts with you choosing a powerful Commander unit, you can start boarding right away.
Or you can summon Ghouls on the enemy ship to board for you. Or you can send your Sub-Husks straight from the factory into the assault sled to overwhelm the enemy with numbers. Or all three at once.
Aside from that, there are a ton of different systems, Missile and Siege/Artillery weapons work differently, traversing through the sector works more like STS than FTL, the Lance weapon type is around, there's 6 sectors instead of 8, there's 3 bosses instead of 1, and there are 13 difficulty options instead of 3.
You know what? I think you just sold the game to me.
Will people who purchased on ich.io recieve a steam key on release?
Yes they will. Itch.io has a built-in feature for it.
Great, thanks! Looking forward to it, loving the game so far.
when you do release on steam, will you also release a soundtrack?
Eventually, yes.
Hello, I'm not sure if you have a dedicated bug-reporting procedure but on two separate runs I've gotten the "Poison deals double damage" module and it's caused poison to stop accumulating and only do damage while crew were standing inside the cloud. Otherwise have had a bug-free experience! Absolutely adore the Gorgothians!
We will check it out. Thanks for reporting.
I would like to request removing the feature where you are limited in how many times you can board the enemy ship. I got stuck in the final boss battle because I was out of missiles and I used up most of my boarding chances with shock husks not knowing it was limited.
any shot of the previous versions being available for download? I just like hoarding older versions for archival purposes
This looks so good man!