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VOID WAR: Itch.io Backer Alpha

Available for Purchase Now

UPDATE #3: Download the Press Kit HERE

We have just released a press kit. It can be downloaded here

UPDATE #2: FREE DEMO is now available! 

The Void War Demo is now available! Check out the download link at the bottom of this page (right above the comments section). 

UPDATE: Official FAQ has been posted HERE

For additional questions that are not covered here on Itch, be sure to check out the official Void War FAQ here. You can also join our Discord here: https://discord.gg/4rV32dzxKr

Want to wait for Steam? Wishlist HERE

If you would rather wait for the Steam release, you can wishlist Void War here. Remember, if you purchase the Alpha here on Itch,  not only will you get to play right now, you will also be able to transfer your Itch version of the game to Steam when it eventually releases there.

What is VOID WAR?

Void War is a space combat roguelite set in a dark, techno-gothic future.  

Why release on Itch.io?

We're releasing this Alpha version on Itch.io to fix bugs, gather player feedback,  and improve the game as much as possible before launching on Steam

What are the details?

Access to the Backer Alpha costs $15.  Players who purchase the Alpha will be able to transfer their key to Steam using Itch's built-in feature after the Steam release. Void War will be cheaper here on Itch initially, but the price will increase when it arrives on Steam.

The Backer Alpha will also include an invite to our Discord server. We'd love to hear any feedback and suggestions you might have.

The first 1000 backers will receive the option to have their names listed in the credits sequence of Void War.

UDPATE: All 1000 backer credit slots have been filled. We will be reaching out to you about this soon. Thanks for your support!

We're doing this as a special thanks to backers for believing in us at this early stage. If you are eligible after making your purchase, we will get in touch with you about this at a later date. 


What to Expect from the Backer Alpha

  • A heaping pile of content. We're estimating 25-30 hours minimum for a highly experienced player to win the game with every ship in the Backer Alpha. Newer players will take longer. Encounters have enough variety and outcome possibilities that even after this period, it is highly unlikely that a player would have seen everything the Backer Alpha has to offer.  Furthermore, this does not include the 12 Torment modes, which have been tuned for hardcore play, and introduce significantly greater variety and challenge. 
  • Bugs. Crashes. More than we'd like. We're a 2-man team with no experience, no money, and no resources. But rest assured bug fixing will be the top priority. We are committed to making Void War a bug-free experience. 
  • Profile resets. We will aim to ensure new patches don't break your profile. But sometimes it will happen.  That is the reality of development. There will also likely be a final profile reset before the eventual Steam release. That said...
  • Expect a steady stream of patches and updates. We are aiming to release updated versions of the game roughly twice a month. Updates will include fixes, balance changes, and new content.

For updates on the eventual Steam release, be sure to wishlist on Steam HERE


Alpha Features

Here is a list of specific features in the Backer Alpha:

  • Highly replayable single-player campaign 
  • Each run takes roughly 3-5 hours
  • Hundreds of unique encounters
  • 60+ weapons, 50+ modules, and 19 systems to power your ship
  • 140+ wargear options to outfit your crew, including weapons, armor, consumables, and psychic powers
  • 70+ crew types, spread out across 6 six factions
  • 10 playable ships* (5 hull classes, 2 variants each)
  • 8 playable commanders  
  • Multiple bosses
  • 12 Torment difficulty modes
  • Detailed "Run Archive" system for tracking your victories... and your defeats.
  • Basic soundtrack

* More ships will likely have been added by the time you download this.


Roadmap

We're shooting to release on Steam in Spring 2025. Post-launch we will continue to update the game with new content.

The current roadmap includes:

  • 36 playable ships (12 hull classes, 3 variants each)
  • 12 playable commanders
  • Full soundtrack
  • Achievements
  • More yet-to-be-revealed content...



About VOID WAR

(This is what's on our Steam page.)

OVERVIEW

Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.

MANAGE YOUR SHIP

Your starship is a mighty and terrible vessel, brimming with arcane technology and devastating weapons. Harness your ship's weapons, modules, and reactor power to maximize your combat potential.

POWERFUL COMBOS

Arrange your upgrades into powerful combos and use them to surgically dismantle your enemies. But watch out. They can do exactly the same to you.

BUILD YOUR CREW

Enlist crew from six different factions. Customize them with a vast array of wargear and engage in bloody, strategic boarding actions against enemy craft. Watch them crush their foes or die horrifically in the frenzy of void warfare.

EVERCHANGING GALAXY

Experience hundreds of randomly generated encounters. Navigate through a brutal and unrelenting galaxy, weaving together a new story with every run.

DARK TECHNO-GOTHIC FUTURE

Meet technocultist magi, Imperial deserters, demon lords and more. Recruit them, fight them, and make choices that impact the state of your ship and the lives of your crew.

Updated 1 day ago
StatusIn development
PlatformsWindows
Rating
Rated 4.8 out of 5 stars
(90 total ratings)
AuthorTundra
GenreStrategy, Adventure, Survival
Tags2D, Atmospheric, Dark Fantasy, Pixel Art, Roguelite, Sci-fi, Singleplayer, Space
LinksSteam

Purchase

Buy Now$20.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $20 USD. Your purchase comes with a Steam key. You will get access to the following files:

Void War - Backer Alpha v0.0.15c 223 MB
Version 20

Download demo

Download
Void War Demo.zip 183 MB

Development log

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Comments

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Viewing most recent comments 1 to 40 of 129 · Next page · Last page
(+3)

I'd buy this twice if you did what GW won't and add ratmen to the roster by the way lol.

(+8)

So are we getting the 1.0 here today despite the Steam version getting delayed? Also, would probably be wise to post an update on Steam since some people, like myself, weren't originally following the itch page and had to figure out why noon had passed with no game launch.

(+2)(-1)

We’ve decided to wait on the Itch release so that Steam users can have it at the same time. Really frustrating, I know. Sorry about that! 

(+1)

No apologies needed, that's actually totally understandable. I just hope it gets resolved soon. I know pretty much every fan of WH and FTL I know were massively excited for this to drop on Steam.

(+6)

I know you have had issues releasing on steam, but I assumed the 1.0 would be released on here as normal? Is the game actually releasing at all now?

(+3)(-1)

We’ve decided to wait on the Itch release so that Steam users can have it at the same time. Really frustrating, I know. Sorry about that! 

It happens. :) Hopefully it's nothing serious and gets sorted soon for you guys. 

(+2)

Is the version I bought here up to date, or are we getting the updated version at the same time as the release later today?

(+4)

There will be an updated version available here tomorrow, around the time of the Steam launch.

I have a question for the dev's about the save data from the demo that we download off itch here. So when the game comes out will we be able to keep a save data from the demo or do you just want everyone to start over cause if that's the cause I will not be making anymore progress on the itch download version. But if it is possible to transfer just resonance would be cool but I love the game so regardless of what yall do it will be good.

And another question if we bought here will we get it on steam? And if not all good id throw another 20 down cause I put 5 extra, I think when I bought it cause its a good game.

And one last thing I don't know if yall saw my reply to the email about names being added but my was Balthazar and any random gen last name is fine just to have the name in the game is cool enough. 

<3 

Had a blast going through the demo! Awesome work on display here. All the best for the release.

If you’re interested in releasing on Linux as well and could use a hand with it, please don’t hesitate to hit me up. Would be glad to take a look and see what’s possible, no strings attached.

(+5)

I convinced my best friend to play the steam demo. We both beat it, We both played the demo more. And then i said to him "hey, ya know we could get the 15 dollar backer and get the full game when it releases as well as more stuff than the demo". He said "Huh...i may have to do that." And i responded with 'If you do it I'm doing it." Suffice it to say, You have two very happy customers. Thank you for making an FTL style game that's so 'Legally distinct fourtykay'. This has frankly been some of the best 15 dollars i've ever spent. Please keep up the good work

Took the demo first and after that immidiately bought it here! awesome game dude ,
with good support i see endless possibilities for it.
wanted to ask since it has a big character focus what do you think about implementing "quirks" and "perks" for random crew? simillar to darkest dungeon, would that be viable for the overall gameplay?

(+1)

I bought this a while back, I know it will be a long while but I would love to have this on android.


And thank you guys for making such a fun and awesome game I'm literally going to buy it twice, once here and next when it hits steam.

(+3)

All itch.io buyers will get a free Steam key when it releases there, so no need to buy twice. Thank you for your support! 

(+1)

Hey Devs, I played the demo on steam. I love FTL and Warhammer 40k, this was a nobrainer purchase. thanks for bringing two of my favourite things together

Do you have any plans to add a fourth Ruinous Cult, say one of Excess, in the future?

Will you ever add Xenos to this game?

Hi. I'm a Brazilian Portuguese native speaker, and I'm interested in translating your game. I'd appreciate it if you could hit me up.

(1 edit)

Hello, I'm liking this game, but have one question and one comment.


Question: Is there an uncoverable story or plot?  I've played five runs, but I haven't found any connected encounters or cogent story thread.  Is that planned, am I missing it, or is there not going to be any story?


Comment: Why is no one talking about how identical to FTL this game is?  FTL was a superb game, and this game literally copies everything with a different theme and a few minor tweaks.  I'm not bashing the copying here, so please don't think I'm mad.  I'm just confused.  Are the developers the same people who made FTL?  I read through every FAQ I could find and there is absolutely zero references to FTL...

Most of the "lore" comes from talking to merchants, and the descriptions you get when mousing over the ship type in the hangar. The story, especially concerning the vault of souls and the commander, is really open ended and vague, in my opinion. 

The developers are independent and not associated with Subset. They don't hide the FTL influence, and have posted several times in r/ftlgame advertising Void War (among other subreddits). If I had to speculate on why they don't make references to FTL in the marketing material and FAQs, it's probably because they want their game to stand on it's own, rather than being a derivative game "for fans of FTL."

One of the developers in the discord said "the marketing for this game has been kind of a nightmare [...] I kinda wonder if people just need some time to get used to the idea that something so directly inspired by ftl could actually be good. I'm pretty confident that quality will win in the end. Just gotta give it some time"

Thank you!  Glad I wasn't just missing something.  That would be my only feature request for the game: an uncoverable, intriguing, overarching plot, similar to what was in FTL.  Hope that gets added down the line.

(-1)

I'm much more concerned that the way the specific animations and sprites are handled look like it's not just "FTL inspired" but "actually an FTL mod using that game's code-base".

(+1)

This is really fun!

Will there be a way to transfer progress from the alpha version to the steam version once the full game is released?

(+2)

At 3rd playthrough, really enjoying this piece of software.

Doom Effigy  as ally (in the ship that has is as crew member) it's fine to not be controllable, but if it's teleported to enemy ship via displacement weapon hit from an enemy ship, you are not able to make it return to your ship...which is not ideal, since you can't do anything about it (not move doom effigy in first place to evade the teleporting hit, and not recalling it on your ship) 

Hi! Do you have a contact email? I’d love to discuss composing music for your game!

I feel a need to ask before i buy, but is this a setting that has plans to be used post launch? I've had a blast reading all the lore tabs and hoping to see more.

Sorry, not sure where to post Error Logs.
Version: Alpha 0.0.12 - 2025.02.23 - 0111 Torment II

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object oUITooltipSection:

Unable to find instance for object index 132230

at gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0_9321_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0

############################################################################################

gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0_9321_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0 (line -1)

gml_Script_tooltipSection_updateDimensions

gml_Object_oUITooltipSection_Draw_64

gml_Object_oUITooltip_crew_Draw_64 (line -1)

Thanks for reporting. We have fixed this bug in Alpha v0.0.13 which was released yesterday. You can update by re-downloading the game from Itch.

I played through the Steam demofestival and then decided to grab the alpha version. After multiple playthroughs, the following bug occurred:

############################################################################################

ERROR in
action number 1
of <Unknown Event>
for object oEFMindControlled:

Unable to find instance for object index 201535
at gml_Script_crew_move_start

############################################################################################
gml_Script_crew_move_start (line -1)
gml_Script_crew_move_set_target_nearest_free_cell
gml_Object_oEFMindControlled_CleanUp_0

looking forward to the steam lunch
greetings 

Made it to the last sector and didn't found bugs while playing.

But then i tried to rename a commander and got this Error message.


___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object oTextField:

unable to convert string "" to float

at gml_Object_oTextField_Step_0

############################################################################################

gml_Object_oTextField_Step_0 (line -1)

Played The Demo on Steam, Beat it and wanted more.... made a Itch account just for this game and a plus is i get to add to steam later from here to support alpha, amazing FTL clone and just feel better IMO  Keep it up and don't let this amazing project go !! 

Can someone explain to me how to play petroglyph? It seems like the weakest ship for me considering the limited amount of munitions. Anyone good at it? The max I got is 2/3 boss HP on Torment VI

Can the shields be made to auto-enable after being Ioned? I keep taking unnecessary damage because I never realise that my shield have been taken down to 1 pip without me realising.

Seconded, this seems like a glitch.

(1 edit) (+1)

Please support modding, it's an addictive game and I want to spend many more hours in it.

now, it's on steam and even though you told me here in the comments it will be available for apple silicon but it's not >:(

Possessed ships are need to be balanced, right now there are possessed cruisers and everything else in the matter of difficulty.

(+1)

Great work. More than just an FTL reskin.

have you found a composer for your project?

my discord: weegee9001

(+2)

I'm a veteran FTL player. I saw the ad, played one game and was hooked. I've easily played 10 hours in the last week, I'm in love. 

Misc. feedback and thoughts: 

  • I'm dumb and find the scrolling multi-page crew list counter-intuitive.  I keep wondering why it can't just extend to the right further or even have a toggle to show multiple rows. It's enough that I find myself forgetting about psyker abilities on the next row. 
  • I keep losing runs instantly to ships with multiple psykers with the 'summon 4 demons in target room' ability or whatever it is. One minute I'm fine, the next every room on my ship is full of poison and demons. and I'm dead. 
  • Some ship encounters (e.g. usually the 'choose between attacking the ship carrying the equipment or the weapons') are ONLY giving a single weapon / tool or even just a consumable as a reward, and no scrap like you'd normally get after beating a  ship. Not sure if this is intended or not. 
  • Having  friendly demons I  accidentally teleported back onto my ship (that don't expire between jumps) is annoying but sort of funny. The suffocation resistant ones are legit hard to get rid of.
  • I love the huge variety in crew, weapons etc. 
  • Tower of Skulls on any teleporting commander (exp. Exile) is insanely overpowered but very fun. 
  • Occasionally if I alt + tab out of the game, the window is resized to a post stamp and is impossible to full screen without restarting the game. 

[Bug and Question]
Received the following error on winning a battle. (Does not happen every battle), as i assume its a loot issue.

Also will the steam version have cloud save?
My computer blue screen and i lost all my progress :*(
not the end of the world on losing data only at difficulty 4. But dont want a risk it happening again lol.

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object oUITooltipSection:

Unable to find instance for object index 201856

at gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_18574_gml_Object_oUITooltip_crew_Create_0_18643_anon_gml_Object_oUITooltip_crew_Create_0_18574_gml_Object_oUITooltip_crew_Create_0

############################################################################################

gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_18574_gml_Object_oUITooltip_crew_Create_0_18643_anon_gml_Object_oUITooltip_crew_Create_0_18574_gml_Object_oUITooltip_crew_Create_0 (line -1)

gml_Script_tooltipSection_updateDimensions

gml_Object_oUITooltipSection_Draw_64

gml_Object_oUITooltip_crew_Draw_64 (line -1)

The art style is very cool and I love the background Music.

Got an Error Log but I don't exactly remember how it happened.

############################################################################################

ERROR in

action number 1

of <Unknown Event>

for object oEFMindControlled:

Unable to find instance for object index 125453

at gml_Script_crew_move_start

############################################################################################

gml_Script_crew_move_start (line -1)

gml_Script_crew_move_set_target_nearest_free_cell

gml_Object_oEFMindControlled_CleanUp_0

(1 edit)

Bug: Partially powered weapon became unusable until I had to unequip it and re-equip it.

Edit: I want to say this happened when I depowered it right when the victory screen came up.

(2 edits)

Bug: There was a glitchy interaction with the launch bay and Recall Crew. The game got confused with who was in the launch bay. When I would click "recall crew" and not to "unload crew," the game would start to think that there were extra people. You can see how it thinks I have two Cannibals in the launch bay. If you fill up the launch bay and then click to recall crew, the game gets confused.

Edit: This ended up softlocking the game as it was placing invisible/ not interactable crew members throughout the ship and I couldn't place anyone in the command throne

Deleted 106 days ago
Deleted 106 days ago
Deleted 106 days ago
Deleted 106 days ago

got a question the exe to run the game triggers the firewall why is that?

Lots of games have false positives. Your firewall is just being a bit overzealous.

(2 edits)

Got a crash right when I created a new machine slave from the rest beacon. Here is the error log.

Edit: I was able to get the crash again (with the same error log) with the event where you use the death psyker to cure and defend a lone monster from an enemy ship.

Edit again: This crash can be circumvented by scrolling your crew page down so there is space for the game to place the new crew member. The crash is caused by having a full crew in the top page and the game tries to place a crew member there.

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event2

for object oUICrewPortraitManager:

Variable <unknown_object>.buttonActive(102189, -2147483648) not set before reading it.

at gml_Script_controlGroup_select

############################################################################################

gml_Script_controlGroup_select (line -1)

gml_Object_oUICrewPortraitManager_Step_2

(1 edit)

Thanks for posting a report. This should be fixed in the latest version: v0.0.11a

You can check the version number at the bottom left corner of your game window.

(2 edits)

This crash was in the latest patch v0.0.11a as I bought this only a few hours ago today. The picture I posted earlier about the softlock also shows that it's alpha v0.0.11a.

(1 edit)

I got the crash again when fighting a final boss. It said my ship shuttered with the pestilence touch and then crashed. It had the same error log. It didn't crash the second time when I scrolled the crew page down.

Ok got it. We will check it out. Thanks!

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