
Void War
A downloadable game for Windows
VOID WAR: Itch.io Backer Alpha
Available for Purchase Now
UPDATE #3: Download the Press Kit HERE
We have just released a press kit. It can be downloaded here,
UPDATE #2: FREE DEMO is now available!
The Void War Demo is now available! Check out the download link at the bottom of this page (right above the comments section).
UPDATE: Official FAQ has been posted HERE
For additional questions that are not covered here on Itch, be sure to check out the official Void War FAQ here. You can also join our Discord here: https://discord.gg/4rV32dzxKr
Want to wait for Steam? Wishlist HERE
If you would rather wait for the Steam release, you can wishlist Void War here. Remember, if you purchase the Alpha here on Itch, not only will you get to play right now, you will also be able to transfer your Itch version of the game to Steam when it eventually releases there.
What is VOID WAR?
Void War is a space combat roguelite set in a dark, techno-gothic future.
Why release on Itch.io?
We're releasing this Alpha version on Itch.io to fix bugs, gather player feedback, and improve the game as much as possible before launching on Steam.
What are the details?
Access to the Backer Alpha costs $15. Players who purchase the Alpha will be able to transfer their key to Steam using Itch's built-in feature after the Steam release. Void War will be cheaper here on Itch initially, but the price will increase when it arrives on Steam.
The Backer Alpha will also include an invite to our Discord server. We'd love to hear any feedback and suggestions you might have.
The first 1000 backers will receive the option to have their names listed in the credits sequence of Void War.
UDPATE: All 1000 backer credit slots have been filled. We will be reaching out to you about this soon. Thanks for your support!
We're doing this as a special thanks to backers for believing in us at this early stage. If you are eligible after making your purchase, we will get in touch with you about this at a later date.
What to Expect from the Backer Alpha
- A heaping pile of content. We're estimating 25-30 hours minimum for a highly experienced player to win the game with every ship in the Backer Alpha. Newer players will take longer. Encounters have enough variety and outcome possibilities that even after this period, it is highly unlikely that a player would have seen everything the Backer Alpha has to offer. Furthermore, this does not include the 12 Torment modes, which have been tuned for hardcore play, and introduce significantly greater variety and challenge.
- Bugs. Crashes. More than we'd like. We're a 2-man team with no experience, no money, and no resources. But rest assured bug fixing will be the top priority. We are committed to making Void War a bug-free experience.
- Profile resets. We will aim to ensure new patches don't break your profile. But sometimes it will happen. That is the reality of development. There will also likely be a final profile reset before the eventual Steam release. That said...
- Expect a steady stream of patches and updates. We are aiming to release updated versions of the game roughly twice a month. Updates will include fixes, balance changes, and new content.
For updates on the eventual Steam release, be sure to wishlist on Steam HERE
Alpha Features
Here is a list of specific features in the Backer Alpha:
- Highly replayable single-player campaign
- Each run takes roughly 3-5 hours
- Hundreds of unique encounters
- 60+ weapons, 50+ modules, and 19 systems to power your ship
- 140+ wargear options to outfit your crew, including weapons, armor, consumables, and psychic powers
- 70+ crew types, spread out across 6 six factions
- 10 playable ships* (5 hull classes, 2 variants each)
- 8 playable commanders
- Multiple bosses
- 12 Torment difficulty modes
- Detailed "Run Archive" system for tracking your victories... and your defeats.
- Basic soundtrack
* More ships will likely have been added by the time you download this.
Roadmap
We're shooting to release on Steam in Spring 2025. Post-launch we will continue to update the game with new content.
The current roadmap includes:
- 36 playable ships (12 hull classes, 3 variants each)
- 12 playable commanders
- Full soundtrack
- Achievements
- More yet-to-be-revealed content...
About VOID WAR
(This is what's on our Steam page.)
OVERVIEW
Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.
MANAGE YOUR SHIP
Your starship is a mighty and terrible vessel, brimming with arcane technology and devastating weapons. Harness your ship's weapons, modules, and reactor power to maximize your combat potential.
POWERFUL COMBOS
Arrange your upgrades into powerful combos and use them to surgically dismantle your enemies. But watch out. They can do exactly the same to you.
BUILD YOUR CREW
Enlist crew from six different factions. Customize them with a vast array of wargear and engage in bloody, strategic boarding actions against enemy craft. Watch them crush their foes or die horrifically in the frenzy of void warfare.
EVERCHANGING GALAXY
Experience hundreds of randomly generated encounters. Navigate through a brutal and unrelenting galaxy, weaving together a new story with every run.
DARK TECHNO-GOTHIC FUTURE
Meet technocultist magi, Imperial deserters, demon lords and more. Recruit them, fight them, and make choices that impact the state of your ship and the lives of your crew.
Updated | 1 day ago |
Status | In development |
Platforms | Windows |
Rating | Rated 4.7 out of 5 stars (109 total ratings) |
Author | Tundra |
Genre | Strategy, Adventure, Survival |
Tags | 2D, Atmospheric, Dark Fantasy, Pixel Art, Roguelite, Sci-fi, Singleplayer, Space |
Links | Steam |
Purchase
In order to download this game you must purchase it at or above the minimum price of $20 USD. Your purchase comes with a Steam key. You will get access to the following files:
Download demo
Development log
- Content Update #17 - Lantern of Ash1 day ago
- Content Update #16 - Profane Ecstasy15 days ago
- Roadmap & Patch Notes (v1.0.0)41 days ago
- Void War v1.0.0. is now available on Itch.io and Steam!43 days ago
- Steam Release Delayed!46 days ago
- Steam Launch Trailer!48 days ago
- Imperial Battle Ark - 3 Days until Steam Launch!49 days ago
- Steam Launch in 4 days!50 days ago
Comments
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So... uhhh... *slight* problem when trying out the demo. The list of resolution options is long enough that the last option on the list (which is the correct one I want) is covering up part of the "configure keybinds" button. Which wouldn't be a problem, except that clicking on it clicks the button behind it instead of selecting the resolution I want... O_o oops.
And... *very* slowly (while doing other things and playing in the background) finished a demo run. Even without being able to set borderless to fill my screen properly, well worth buying! (But I do hope that bug is fixed at some point)
EDIT: And... the full game doesn't have the same bug O_o yay!
Thanks for taking the leap! Yeah... the full game receives bug fixes and content updates at a steady pace, so any issues you find in the demo will likely be resolved in the full game.
Unfortunately the demo build is quite old now and it becomes very expensive and time consuming for our small 2-person team to have to maintain that version of the game... plus the Itch version, plus the Steam version. We may end up doing a bug fix pass on the demo later down the road but right now we are focusing on delivering as much content as we can as fast as we can for the full version of Void War. I appreciate you taking the time to respond, and I hope you have fun conquering the stars!
Yeah, and (unlike some devs I've seen) the updates are making it to the itch version, which is a plus for me! (and others with reasons to avoid using Steam)
Is there a ship unlock guide?
There are some spoilers here, but *most* are "win with (previous ship in the chain)" type missions:
https://void-war.fandom.com/wiki/Ships
The game feels great. If you ever would like a hand sprucing up the character sprites/animation Id love to help!
I can't see the get steam key link...
Press Download.
Yesterday the button only took me to the game page, but today it worked. Thanks!
hey, big fan of the game, great job. only feedback i would love to see is to please, please, add a warning when you go to warp with some of your crew on the other ship. I've only done it a few times, but it is the worst run ender when you leave your whole boarding crew on their ship without realizing it. I'd love you forever!
Hey guys! I am a big fan of FTL (clocked 330+ hours of play, 90% of achievements) and I've been localizing video games into Spanish for a living since 2008 (I was one of the translators of StarCraft II).
I need to be on the localization team for Void War. It would be a landmark on my career :)
Please hit me up.
So how do I add my copy to steam?
Also waiting for my Steam key, I've had my Steam account linked with itch.io and have yet to receive a notification here, on Steam, or an email detailing how I'll receive it. Hopefully we figure out something soon!
Hi, the Steam key should be available in your Itch library after you click "Download" (under your Void War purchase). More details on how to access it here: https://itch.io/docs/buying/already-bought
Hi, the Steam key should be available in your Itch library after you click "Download" (under your Void War purchase). More details on how to access it here: https://itch.io/docs/buying/already-bought
Any chance of getting an iOS version of the game or is this expected to be Windows only?
Hello Tundra.
The game has improved a lot since I bought it months ago, playing it on Steam right now is a very good experience overall.
I contacted you last year about localization and you recently told us that it was now in progress. Thus, I reiterate my proposition to participate in the French translation of Void War. I am already part of the French team in charge of the French version of FTL: Multiverse and it would be honor to contribute to Void War.
You can contact me at the following mail address: borispenevfr@gmail.com
Sincerely,
Boris Penev.
For steam keys go to your games list on this site -> click on void war -> download button -> should have an option for getting you steam key beneath the download button.
Same here, steam key?
are the steam keys out? I've been checking the download page daily but still haven't gotten one.
According to Itch.io they should still be available. If they are not showing up for you, contact Itch.io support.
how do I mod this games .win file? I want to edit some sprites.
To which folder should we transfer out score and profile .sav files if we want to carry over progress from the beta to steam version? I hit the "open local files" button on steam, but location it opened didn't have those files.
Not sure if this is against Itch.io terms of service, but is there any plans to release on GOG.com?
https://www.gog.com/dreamlist/game/void-war-2025
So i bought this game EARLY to support you and so STEAM did NOT take a cut, and im not allowed to get a steam key???? Quite dissapointing to be honest. If you ever make another game im just waiting for a STEAM RELEASE
there is a steam key on your download page idiot
I wish there was demo to try this game
There is. Here AND on the Steam page.
Will there be a way to transfer progress made from 0.0.15 to 1.0?
I had all commanders and ships unlocked from 0.0.15 so having to unlock them again feels a like a bit of a grind... Also had a bit of resonance stockpiled too.
Just downloaded the 1.0 game here on itch , seems like I'm not being able to keep a save data from the demo version...is it right? Am I missing somethin? I really hope I do....because it will make no sense at all not being able to keep the saved progressions....
How do we get a steam key as an Itch backer?
There will be a button in your Itch library on the same page where you download Void War.
More detailed instructions at the bottom of this post: https://tundra-interactive.itch.io/void-war/devlog/956236/void-war-v100-is-now-a...
Thanks a lot!
Thanks! When will this be available because mine isn't there yet?
Same here. And it’s been 4 to 5 days.
Many people have been reporting this problem and it seems to be an issue with Itch. We contacted them and they said to follow the instructions on this page:
https://itch.io/docs/buying/already-bought
If that doesn't work, you will have to contact Itch support directly:
https://itch.io/support
How will I get the Steam key, now that this is released?
Right how do we actually get our Steam key?
There will be a button in your Itch library on the same page where you download Void War.
More detailed instructions at the bottom of this post: https://tundra-interactive.itch.io/void-war/devlog/956236/void-war-v100-is-now-a...
Hi! Unrelated, but I've been looking for you guys everywhere.
I'm a video game translator with 17 years of xp localizing games and 333 hs playing FTL (and counting). I want to... scratch that: NEED TO be involved in localizing Void War. I do Spanish but I could manage a small group of translators for other languages.
I'll be playing either way. Thank you for keeping the FTL flame going, we needed more of it and you guys took it to the next level!
Best of lucks,
Emiliano [ emiliano.domenech@gmail.com ]
You can look me up on Moby Games; unfortunately translators don't get much credit in this industry (I did A LOT more than 12 games):
There will be a button in your Itch library on the same page where you download Void War.
More detailed instructions at the bottom of this post: https://tundra-interactive.itch.io/void-war/devlog/956236/void-war-v100-is-now-a...
I'd buy this twice if you did what GW won't and add ratmen to the roster by the way lol.
So are we getting the 1.0 here today despite the Steam version getting delayed? Also, would probably be wise to post an update on Steam since some people, like myself, weren't originally following the itch page and had to figure out why noon had passed with no game launch.
We’ve decided to wait on the Itch release so that Steam users can have it at the same time. Really frustrating, I know. Sorry about that!
No apologies needed, that's actually totally understandable. I just hope it gets resolved soon. I know pretty much every fan of WH and FTL I know were massively excited for this to drop on Steam.
I know you have had issues releasing on steam, but I assumed the 1.0 would be released on here as normal? Is the game actually releasing at all now?
We’ve decided to wait on the Itch release so that Steam users can have it at the same time. Really frustrating, I know. Sorry about that!
It happens. :) Hopefully it's nothing serious and gets sorted soon for you guys.
Is the version I bought here up to date, or are we getting the updated version at the same time as the release later today?
There will be an updated version available here tomorrow, around the time of the Steam launch.
I have a question for the dev's about the save data from the demo that we download off itch here. So when the game comes out will we be able to keep a save data from the demo or do you just want everyone to start over cause if that's the cause I will not be making anymore progress on the itch download version. But if it is possible to transfer just resonance would be cool but I love the game so regardless of what yall do it will be good.
And another question if we bought here will we get it on steam? And if not all good id throw another 20 down cause I put 5 extra, I think when I bought it cause its a good game.
And one last thing I don't know if yall saw my reply to the email about names being added but my was Balthazar and any random gen last name is fine just to have the name in the game is cool enough.
<3
Had a blast going through the demo! Awesome work on display here. All the best for the release.
If you’re interested in releasing on Linux as well and could use a hand with it, please don’t hesitate to hit me up. Would be glad to take a look and see what’s possible, no strings attached.
I convinced my best friend to play the steam demo. We both beat it, We both played the demo more. And then i said to him "hey, ya know we could get the 15 dollar backer and get the full game when it releases as well as more stuff than the demo". He said "Huh...i may have to do that." And i responded with 'If you do it I'm doing it." Suffice it to say, You have two very happy customers. Thank you for making an FTL style game that's so 'Legally distinct fourtykay'. This has frankly been some of the best 15 dollars i've ever spent. Please keep up the good work
Took the demo first and after that immidiately bought it here! awesome game dude ,
with good support i see endless possibilities for it.
wanted to ask since it has a big character focus what do you think about implementing "quirks" and "perks" for random crew? simillar to darkest dungeon, would that be viable for the overall gameplay?
I bought this a while back, I know it will be a long while but I would love to have this on android.
And thank you guys for making such a fun and awesome game I'm literally going to buy it twice, once here and next when it hits steam.
All itch.io buyers will get a free Steam key when it releases there, so no need to buy twice. Thank you for your support!
Hey Devs, I played the demo on steam. I love FTL and Warhammer 40k, this was a nobrainer purchase. thanks for bringing two of my favourite things together
Do you have any plans to add a fourth Ruinous Cult, say one of Excess, in the future?
Will you ever add Xenos to this game?
Hi. I'm a Brazilian Portuguese native speaker, and I'm interested in translating your game. I'd appreciate it if you could hit me up.
Hello, I'm liking this game, but have one question and one comment.
Question: Is there an uncoverable story or plot? I've played five runs, but I haven't found any connected encounters or cogent story thread. Is that planned, am I missing it, or is there not going to be any story?
Comment: Why is no one talking about how identical to FTL this game is? FTL was a superb game, and this game literally copies everything with a different theme and a few minor tweaks. I'm not bashing the copying here, so please don't think I'm mad. I'm just confused. Are the developers the same people who made FTL? I read through every FAQ I could find and there is absolutely zero references to FTL...
Most of the "lore" comes from talking to merchants, and the descriptions you get when mousing over the ship type in the hangar. The story, especially concerning the vault of souls and the commander, is really open ended and vague, in my opinion.
The developers are independent and not associated with Subset. They don't hide the FTL influence, and have posted several times in r/ftlgame advertising Void War (among other subreddits). If I had to speculate on why they don't make references to FTL in the marketing material and FAQs, it's probably because they want their game to stand on it's own, rather than being a derivative game "for fans of FTL."
One of the developers in the discord said "the marketing for this game has been kind of a nightmare [...] I kinda wonder if people just need some time to get used to the idea that something so directly inspired by ftl could actually be good. I'm pretty confident that quality will win in the end. Just gotta give it some time"
Thank you! Glad I wasn't just missing something. That would be my only feature request for the game: an uncoverable, intriguing, overarching plot, similar to what was in FTL. Hope that gets added down the line.
I'm much more concerned that the way the specific animations and sprites are handled look like it's not just "FTL inspired" but "actually an FTL mod using that game's code-base".
This is really fun!
Will there be a way to transfer progress from the alpha version to the steam version once the full game is released?
At 3rd playthrough, really enjoying this piece of software.
Doom Effigy as ally (in the ship that has is as crew member) it's fine to not be controllable, but if it's teleported to enemy ship via displacement weapon hit from an enemy ship, you are not able to make it return to your ship...which is not ideal, since you can't do anything about it (not move doom effigy in first place to evade the teleporting hit, and not recalling it on your ship)
Hi! Do you have a contact email? I’d love to discuss composing music for your game!