Content Update #16 - Profane Ecstasy


Greetings Commander,

The first post-launch content update has been released: Release v1.0.1 - Profane Ecstasy

It features two new ships. The first one is Overseer C, a Blood Cult pleasure craft named Profane Ectasy. Equipped with a Thrall Pit, Terminus Bands, and an Enslaved Fiend stalking its corridors, the Profane Ecstasy presents a terrifying foe for the enemies of Ariok. If you've ever wanted to throw exploding demonic flesh babies at your enemies, now's your chance. 


The second new ship is Light Destroyer A, A relatively new pattern of starship constructed by Imperial defectorsUltima Ratio forgoes boarding capability for massive ship-to-ship alpha strike potential. Outfitted with the rare logic engine known as Wrath of Angels, it ensures lance weapons achieve unerring target lock in all combat conditions.


In addition to these new ships, the Profane Ecstasy Update contains a host of balance changes and reworks to existing ships, weapons, items, and commanders. We're excited to see how you adapt with these newly revised tools.

This patch took a bit longer than usual due to the need to implement cross-version autosave compatibility, something that wasn't present during the Backer Alpha. We also used the extra time to address a wave of bugs and balance issues based on the excellent feedback from our community. Moving forward, we hope to resume our previous cadence of roughly 2 patches per month.

Ok, onto patch notes!

Content

  • New ship: Overseer C
  • New ship: Light Destroyer A
  • New weapon: Heavy Energy Lance

Stability

  • Fixed rare shield hit crash
  • Fixed rare warp breach crash
  • Provisional fix for rare inventory crash
  • Fixed Cyberfused sometimes attempting move while mind controlled
  • Fixed crash from using repair drone on system that cannot be repaired
  • Fixed commander sometimes being renamed "-4" and crashing certain encounters
  • Improved Steam Cloud stability

Gameplay

  • Replaced Witch's Mind Bolt with Death Bolt
  • Adjusted Assassin
  • Adjusted Cannibal
  • Adjusted Wight
  • Adjusted Exile
  • Adjusted Cyberfused
  • Adjusted Priestess
  • Adjusted Interdictor C
  • Adjusted Relic B
  • Adjusted Oblivion A
  • Adjusted Ancient A
  • Adjusted Shiv Missile
  • Adjusted Acid Missile
  • Adjusted Blight Bomb
  • Adjusted Graviton Bomb
  • Adjusted Claymore Missile
  • Adjusted Fury Missile price
  • Adjusted Rift Bomb
  • Adjusted Hellfire Missile
  • Adjusted Incendiary Missile
  • Adjusted Hellfire Cuirass
  • Adjusted Breach Charge
  • Improved miniboss rewards
  • Adjusted Voltaic Cruiser
  • Adjusted Core Miner
  • Fixed Torment 9 and Torment 11 modifiers on bosses
  • Demons that come with player ship starting crews are now recallable
  • Fixed Giant Necrophage becoming disabled after crew kill
  • Fixed issue preventing sensors from appearing in shops
  • Destroyed doors respawn upon warp as closed instead of open

Text

  • Added boss system lore text
  • Added module lore text
  • Fixed Wraithblade lore text
  • Fixed Death Cultist lore text 
  • Adjusted Circadian Stabilizer description
  • Fixed typo in Imperial transport encounter
  • Fixed typo in Embolden lore text
  • Updated backer credits list 

UI

  • Fixed weapons not updating in Archives
  • Fixed unlock tooltip for variant C ships in the ship list menu
  • Fixed green debug info appearing on reward entries when holding ALT
  • Fixed upgrade panel scrap failing to refund when hitting escape while hovering over the upgrade button 

Files

Void War v1.0.1d 277 MB
Version 1 13 hours ago

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Comments

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Please elaborate on the adjustments so we don't need to look at every ship, hero and weapon and try to remember what it was like previously.

can we get more minute details about the changes to the weapon adjustments?