So i bought this game EARLY to support you and so STEAM did NOT take a cut, and im not allowed to get a steam key???? Quite dissapointing to be honest. If you ever make another game im just waiting for a STEAM RELEASE
Will there be a way to transfer progress made from 0.0.15 to 1.0?
I had all commanders and ships unlocked from 0.0.15 so having to unlock them again feels a like a bit of a grind... Also had a bit of resonance stockpiled too.
Just downloaded the 1.0 game here on itch , seems like I'm not being able to keep a save data from the demo version...is it right? Am I missing somethin? I really hope I do....because it will make no sense at all not being able to keep the saved progressions....
Hi! Unrelated, but I've been looking for you guys everywhere.
I'm a video game translator with 17 years of xp localizing games and 333 hs playing FTL (and counting). I want to... scratch that: NEED TO be involved in localizing Void War. I do Spanish but I could manage a small group of translators for other languages.
I'll be playing either way. Thank you for keeping the FTL flame going, we needed more of it and you guys took it to the next level!
Best of lucks,
Emiliano [ emiliano.domenech@gmail.com ]
You can look me up on Moby Games; unfortunately translators don't get much credit in this industry (I did A LOT more than 12 games):
So are we getting the 1.0 here today despite the Steam version getting delayed? Also, would probably be wise to post an update on Steam since some people, like myself, weren't originally following the itch page and had to figure out why noon had passed with no game launch.
No apologies needed, that's actually totally understandable. I just hope it gets resolved soon. I know pretty much every fan of WH and FTL I know were massively excited for this to drop on Steam.
I have a question for the dev's about the save data from the demo that we download off itch here. So when the game comes out will we be able to keep a save data from the demo or do you just want everyone to start over cause if that's the cause I will not be making anymore progress on the itch download version. But if it is possible to transfer just resonance would be cool but I love the game so regardless of what yall do it will be good.
And another question if we bought here will we get it on steam? And if not all good id throw another 20 down cause I put 5 extra, I think when I bought it cause its a good game.
And one last thing I don't know if yall saw my reply to the email about names being added but my was Balthazar and any random gen last name is fine just to have the name in the game is cool enough.
Had a blast going through the demo! Awesome work on display here.
All the best for the release.
If you’re interested in releasing on Linux as well and could use a hand with it, please don’t hesitate to hit me up. Would be glad to take a look and see what’s possible, no strings attached.
I convinced my best friend to play the steam demo. We both beat it, We both played the demo more. And then i said to him "hey, ya know we could get the 15 dollar backer and get the full game when it releases as well as more stuff than the demo". He said "Huh...i may have to do that." And i responded with 'If you do it I'm doing it." Suffice it to say, You have two very happy customers. Thank you for making an FTL style game that's so 'Legally distinct fourtykay'. This has frankly been some of the best 15 dollars i've ever spent. Please keep up the good work
Took the demo first and after that immidiately bought it here! awesome game dude , with good support i see endless possibilities for it. wanted to ask since it has a big character focus what do you think about implementing "quirks" and "perks" for random crew? simillar to darkest dungeon, would that be viable for the overall gameplay?
Hey Devs, I played the demo on steam. I love FTL and Warhammer 40k, this was a nobrainer purchase. thanks for bringing two of my favourite things together
Hello, I'm liking this game, but have one question and one comment.
Question: Is there an uncoverable story or plot? I've played five runs, but I haven't found any connected encounters or cogent story thread. Is that planned, am I missing it, or is there not going to be any story?
Comment: Why is no one talking about how identical to FTL this game is? FTL was a superb game, and this game literally copies everything with a different theme and a few minor tweaks. I'm not bashing the copying here, so please don't think I'm mad. I'm just confused. Are the developers the same people who made FTL? I read through every FAQ I could find and there is absolutely zero references to FTL...
Most of the "lore" comes from talking to merchants, and the descriptions you get when mousing over the ship type in the hangar. The story, especially concerning the vault of souls and the commander, is really open ended and vague, in my opinion.
The developers are independent and not associated with Subset. They don't hide the FTL influence, and have posted several times in r/ftlgame advertising Void War (among other subreddits). If I had to speculate on why they don't make references to FTL in the marketing material and FAQs, it's probably because they want their game to stand on it's own, rather than being a derivative game "for fans of FTL."
One of the developers in the discord said "the marketing for this game has been kind of a nightmare [...] I kinda wonder if people just need some time to get used to the idea that something so directly inspired by ftl could actually be good. I'm pretty confident that quality will win in the end. Just gotta give it some time"
Thank you! Glad I wasn't just missing something. That would be my only feature request for the game: an uncoverable, intriguing, overarching plot, similar to what was in FTL. Hope that gets added down the line.
I'm much more concerned that the way the specific animations and sprites are handled look like it's not just "FTL inspired" but "actually an FTL mod using that game's code-base".
Doom Effigy as ally (in the ship that has is as crew member) it's fine to not be controllable, but if it's teleported to enemy ship via displacement weapon hit from an enemy ship, you are not able to make it return to your ship...which is not ideal, since you can't do anything about it (not move doom effigy in first place to evade the teleporting hit, and not recalling it on your ship)
I feel a need to ask before i buy, but is this a setting that has plans to be used post launch? I've had a blast reading all the lore tabs and hoping to see more.
at gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0_9321_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0
Played The Demo on Steam, Beat it and wanted more.... made a Itch account just for this game and a plus is i get to add to steam later from here to support alpha, amazing FTL clone and just feel better IMO Keep it up and don't let this amazing project go !!
Can someone explain to me how to play petroglyph? It seems like the weakest ship for me considering the limited amount of munitions. Anyone good at it? The max I got is 2/3 boss HP on Torment VI
Can the shields be made to auto-enable after being Ioned? I keep taking unnecessary damage because I never realise that my shield have been taken down to 1 pip without me realising.
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Not sure if this is against Itch.io terms of service, but is there any plans to release on GOG.com?
https://www.gog.com/dreamlist/game/void-war-2025
So i bought this game EARLY to support you and so STEAM did NOT take a cut, and im not allowed to get a steam key???? Quite dissapointing to be honest. If you ever make another game im just waiting for a STEAM RELEASE
there is a steam key on your download page idiot
I wish there was demo to try this game
There is. Here AND on the Steam page.
Will there be a way to transfer progress made from 0.0.15 to 1.0?
I had all commanders and ships unlocked from 0.0.15 so having to unlock them again feels a like a bit of a grind... Also had a bit of resonance stockpiled too.
Just downloaded the 1.0 game here on itch , seems like I'm not being able to keep a save data from the demo version...is it right? Am I missing somethin? I really hope I do....because it will make no sense at all not being able to keep the saved progressions....
How do we get a steam key as an Itch backer?
There will be a button in your Itch library on the same page where you download Void War.
More detailed instructions at the bottom of this post: https://tundra-interactive.itch.io/void-war/devlog/956236/void-war-v100-is-now-a...
Thanks a lot!
Thanks! When will this be available because mine isn't there yet?
How will I get the Steam key, now that this is released?
Right how do we actually get our Steam key?
There will be a button in your Itch library on the same page where you download Void War.
More detailed instructions at the bottom of this post: https://tundra-interactive.itch.io/void-war/devlog/956236/void-war-v100-is-now-a...
Hi! Unrelated, but I've been looking for you guys everywhere.
I'm a video game translator with 17 years of xp localizing games and 333 hs playing FTL (and counting). I want to... scratch that: NEED TO be involved in localizing Void War. I do Spanish but I could manage a small group of translators for other languages.
I'll be playing either way. Thank you for keeping the FTL flame going, we needed more of it and you guys took it to the next level!
Best of lucks,
Emiliano [ emiliano.domenech@gmail.com ]
You can look me up on Moby Games; unfortunately translators don't get much credit in this industry (I did A LOT more than 12 games):
There will be a button in your Itch library on the same page where you download Void War.
More detailed instructions at the bottom of this post: https://tundra-interactive.itch.io/void-war/devlog/956236/void-war-v100-is-now-a...
I'd buy this twice if you did what GW won't and add ratmen to the roster by the way lol.
So are we getting the 1.0 here today despite the Steam version getting delayed? Also, would probably be wise to post an update on Steam since some people, like myself, weren't originally following the itch page and had to figure out why noon had passed with no game launch.
We’ve decided to wait on the Itch release so that Steam users can have it at the same time. Really frustrating, I know. Sorry about that!
No apologies needed, that's actually totally understandable. I just hope it gets resolved soon. I know pretty much every fan of WH and FTL I know were massively excited for this to drop on Steam.
I know you have had issues releasing on steam, but I assumed the 1.0 would be released on here as normal? Is the game actually releasing at all now?
We’ve decided to wait on the Itch release so that Steam users can have it at the same time. Really frustrating, I know. Sorry about that!
It happens. :) Hopefully it's nothing serious and gets sorted soon for you guys.
Is the version I bought here up to date, or are we getting the updated version at the same time as the release later today?
There will be an updated version available here tomorrow, around the time of the Steam launch.
I have a question for the dev's about the save data from the demo that we download off itch here. So when the game comes out will we be able to keep a save data from the demo or do you just want everyone to start over cause if that's the cause I will not be making anymore progress on the itch download version. But if it is possible to transfer just resonance would be cool but I love the game so regardless of what yall do it will be good.
And another question if we bought here will we get it on steam? And if not all good id throw another 20 down cause I put 5 extra, I think when I bought it cause its a good game.
And one last thing I don't know if yall saw my reply to the email about names being added but my was Balthazar and any random gen last name is fine just to have the name in the game is cool enough.
<3
Had a blast going through the demo! Awesome work on display here. All the best for the release.
If you’re interested in releasing on Linux as well and could use a hand with it, please don’t hesitate to hit me up. Would be glad to take a look and see what’s possible, no strings attached.
I convinced my best friend to play the steam demo. We both beat it, We both played the demo more. And then i said to him "hey, ya know we could get the 15 dollar backer and get the full game when it releases as well as more stuff than the demo". He said "Huh...i may have to do that." And i responded with 'If you do it I'm doing it." Suffice it to say, You have two very happy customers. Thank you for making an FTL style game that's so 'Legally distinct fourtykay'. This has frankly been some of the best 15 dollars i've ever spent. Please keep up the good work
Took the demo first and after that immidiately bought it here! awesome game dude ,
with good support i see endless possibilities for it.
wanted to ask since it has a big character focus what do you think about implementing "quirks" and "perks" for random crew? simillar to darkest dungeon, would that be viable for the overall gameplay?
I bought this a while back, I know it will be a long while but I would love to have this on android.
And thank you guys for making such a fun and awesome game I'm literally going to buy it twice, once here and next when it hits steam.
All itch.io buyers will get a free Steam key when it releases there, so no need to buy twice. Thank you for your support!
Hey Devs, I played the demo on steam. I love FTL and Warhammer 40k, this was a nobrainer purchase. thanks for bringing two of my favourite things together
Do you have any plans to add a fourth Ruinous Cult, say one of Excess, in the future?
Will you ever add Xenos to this game?
Hi. I'm a Brazilian Portuguese native speaker, and I'm interested in translating your game. I'd appreciate it if you could hit me up.
Hello, I'm liking this game, but have one question and one comment.
Question: Is there an uncoverable story or plot? I've played five runs, but I haven't found any connected encounters or cogent story thread. Is that planned, am I missing it, or is there not going to be any story?
Comment: Why is no one talking about how identical to FTL this game is? FTL was a superb game, and this game literally copies everything with a different theme and a few minor tweaks. I'm not bashing the copying here, so please don't think I'm mad. I'm just confused. Are the developers the same people who made FTL? I read through every FAQ I could find and there is absolutely zero references to FTL...
Most of the "lore" comes from talking to merchants, and the descriptions you get when mousing over the ship type in the hangar. The story, especially concerning the vault of souls and the commander, is really open ended and vague, in my opinion.
The developers are independent and not associated with Subset. They don't hide the FTL influence, and have posted several times in r/ftlgame advertising Void War (among other subreddits). If I had to speculate on why they don't make references to FTL in the marketing material and FAQs, it's probably because they want their game to stand on it's own, rather than being a derivative game "for fans of FTL."
One of the developers in the discord said "the marketing for this game has been kind of a nightmare [...] I kinda wonder if people just need some time to get used to the idea that something so directly inspired by ftl could actually be good. I'm pretty confident that quality will win in the end. Just gotta give it some time"
Thank you! Glad I wasn't just missing something. That would be my only feature request for the game: an uncoverable, intriguing, overarching plot, similar to what was in FTL. Hope that gets added down the line.
I'm much more concerned that the way the specific animations and sprites are handled look like it's not just "FTL inspired" but "actually an FTL mod using that game's code-base".
This is really fun!
Will there be a way to transfer progress from the alpha version to the steam version once the full game is released?
At 3rd playthrough, really enjoying this piece of software.
Doom Effigy as ally (in the ship that has is as crew member) it's fine to not be controllable, but if it's teleported to enemy ship via displacement weapon hit from an enemy ship, you are not able to make it return to your ship...which is not ideal, since you can't do anything about it (not move doom effigy in first place to evade the teleporting hit, and not recalling it on your ship)
Hi! Do you have a contact email? I’d love to discuss composing music for your game!
I feel a need to ask before i buy, but is this a setting that has plans to be used post launch? I've had a blast reading all the lore tabs and hoping to see more.
Sorry, not sure where to post Error Logs.
Version: Alpha 0.0.12 - 2025.02.23 - 0111 Torment II
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object oUITooltipSection:
Unable to find instance for object index 132230
at gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0_9321_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0
############################################################################################
gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0_9321_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0 (line -1)
gml_Script_tooltipSection_updateDimensions
gml_Object_oUITooltipSection_Draw_64
gml_Object_oUITooltip_crew_Draw_64 (line -1)
Thanks for reporting. We have fixed this bug in Alpha v0.0.13 which was released yesterday. You can update by re-downloading the game from Itch.
I played through the Steam demofestival and then decided to grab the alpha version. After multiple playthroughs, the following bug occurred:
############################################################################################
ERROR in
action number 1
of <Unknown Event>
for object oEFMindControlled:
Unable to find instance for object index 201535
at gml_Script_crew_move_start
############################################################################################
gml_Script_crew_move_start (line -1)
gml_Script_crew_move_set_target_nearest_free_cell
gml_Object_oEFMindControlled_CleanUp_0
looking forward to the steam lunch
greetings
Made it to the last sector and didn't found bugs while playing.
But then i tried to rename a commander and got this Error message.
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object oTextField:
unable to convert string "" to float
at gml_Object_oTextField_Step_0
############################################################################################
gml_Object_oTextField_Step_0 (line -1)
Played The Demo on Steam, Beat it and wanted more.... made a Itch account just for this game and a plus is i get to add to steam later from here to support alpha, amazing FTL clone and just feel better IMO Keep it up and don't let this amazing project go !!
Can someone explain to me how to play petroglyph? It seems like the weakest ship for me considering the limited amount of munitions. Anyone good at it? The max I got is 2/3 boss HP on Torment VI
Can the shields be made to auto-enable after being Ioned? I keep taking unnecessary damage because I never realise that my shield have been taken down to 1 pip without me realising.
Seconded, this seems like a glitch.
Please support modding, it's an addictive game and I want to spend many more hours in it.
now, it's on steam and even though you told me here in the comments it will be available for apple silicon but it's not >:(