Hey Devs, I played the demo on steam. I love FTL and Warhammer 40k, this was a nobrainer purchase. thanks for bringing two of my favourite things together
Hello, I'm liking this game, but have one question and one comment.
Question: Is there an uncoverable story or plot? I've played five runs, but I haven't found any connected encounters or cogent story thread. Is that planned, am I missing it, or is there not going to be any story?
Why is no one talking about how identical to FTL this game is? FTL was a superb game, and this game literally copies everything with a different theme and a few minor tweaks. I'm not bashing the copying here, so please don't think I'm mad. I'm just confused. Are the developers the same people who made FTL? I read through every FAQ I could find and there is absolutely zero references to FTL...
Most of the "lore" comes from talking to merchants, and the descriptions you get when mousing over the ship type in the hangar. The story, especially concerning the vault of souls and the commander, is really open ended and vague, in my opinion.
The developers are independent and not associated with Subset. They don't hide the FTL influence, and have posted several times in r/ftlgame advertising Void War (among other subreddits). If I had to speculate on why they don't make references to FTL in the marketing material and FAQs, it's probably because they want their game to stand on it's own, rather than being a derivative game "for fans of FTL."
One of the developers in the discord said "the marketing for this game has been kind of a nightmare [...] I kinda wonder if people just need some time to get used to the idea that something so directly inspired by ftl could actually be good. I'm pretty confident that quality will win in the end. Just gotta give it some time"
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Hey Devs, I played the demo on steam. I love FTL and Warhammer 40k, this was a nobrainer purchase. thanks for bringing two of my favourite things together
Do you have any plans to add a fourth Ruinous Cult, say one of Excess, in the future?
Will you ever add Xenos to this game?
Hi. I'm a Brazilian Portuguese native speaker, and I'm interested in translating your game. I'd appreciate it if you could hit me up.
Hello, I'm liking this game, but have one question and one comment.
Question: Is there an uncoverable story or plot? I've played five runs, but I haven't found any connected encounters or cogent story thread. Is that planned, am I missing it, or is there not going to be any story?
Why is no one talking about how identical to FTL this game is? FTL was a superb game, and this game literally copies everything with a different theme and a few minor tweaks. I'm not bashing the copying here, so please don't think I'm mad. I'm just confused. Are the developers the same people who made FTL? I read through every FAQ I could find and there is absolutely zero references to FTL...
Most of the "lore" comes from talking to merchants, and the descriptions you get when mousing over the ship type in the hangar. The story, especially concerning the vault of souls and the commander, is really open ended and vague, in my opinion.
The developers are independent and not associated with Subset. They don't hide the FTL influence, and have posted several times in r/ftlgame advertising Void War (among other subreddits). If I had to speculate on why they don't make references to FTL in the marketing material and FAQs, it's probably because they want their game to stand on it's own, rather than being a derivative game "for fans of FTL."
One of the developers in the discord said "the marketing for this game has been kind of a nightmare [...] I kinda wonder if people just need some time to get used to the idea that something so directly inspired by ftl could actually be good. I'm pretty confident that quality will win in the end. Just gotta give it some time"
This is really fun!