Hey Devs, I played the demo on steam. I love FTL and Warhammer 40k, this was a nobrainer purchase. thanks for bringing two of my favourite things together
Hello, I'm liking this game, but have one question and one comment.
Question: Is there an uncoverable story or plot? I've played five runs, but I haven't found any connected encounters or cogent story thread. Is that planned, am I missing it, or is there not going to be any story?
Comment: Why is no one talking about how identical to FTL this game is? FTL was a superb game, and this game literally copies everything with a different theme and a few minor tweaks. I'm not bashing the copying here, so please don't think I'm mad. I'm just confused. Are the developers the same people who made FTL? I read through every FAQ I could find and there is absolutely zero references to FTL...
Most of the "lore" comes from talking to merchants, and the descriptions you get when mousing over the ship type in the hangar. The story, especially concerning the vault of souls and the commander, is really open ended and vague, in my opinion.
The developers are independent and not associated with Subset. They don't hide the FTL influence, and have posted several times in r/ftlgame advertising Void War (among other subreddits). If I had to speculate on why they don't make references to FTL in the marketing material and FAQs, it's probably because they want their game to stand on it's own, rather than being a derivative game "for fans of FTL."
One of the developers in the discord said "the marketing for this game has been kind of a nightmare [...] I kinda wonder if people just need some time to get used to the idea that something so directly inspired by ftl could actually be good. I'm pretty confident that quality will win in the end. Just gotta give it some time"
Thank you! Glad I wasn't just missing something. That would be my only feature request for the game: an uncoverable, intriguing, overarching plot, similar to what was in FTL. Hope that gets added down the line.
Doom Effigy as ally (in the ship that has is as crew member) it's fine to not be controllable, but if it's teleported to enemy ship via displacement weapon hit from an enemy ship, you are not able to make it return to your ship...which is not ideal, since you can't do anything about it (not move doom effigy in first place to evade the teleporting hit, and not recalling it on your ship)
I feel a need to ask before i buy, but is this a setting that has plans to be used post launch? I've had a blast reading all the lore tabs and hoping to see more.
at gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0_9321_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0
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I bought this a while back, I know it will be a long while but I would love to have this on android.
And thank you guys for making such a fun and awesome game I'm literally going to buy it twice, once here and next when it hits steam.
All itch.io buyers will get a free Steam key when it releases there, so no need to buy twice. Thank you for your support!
Hey Devs, I played the demo on steam. I love FTL and Warhammer 40k, this was a nobrainer purchase. thanks for bringing two of my favourite things together
Do you have any plans to add a fourth Ruinous Cult, say one of Excess, in the future?
Will you ever add Xenos to this game?
Hi. I'm a Brazilian Portuguese native speaker, and I'm interested in translating your game. I'd appreciate it if you could hit me up.
Hello, I'm liking this game, but have one question and one comment.
Question: Is there an uncoverable story or plot? I've played five runs, but I haven't found any connected encounters or cogent story thread. Is that planned, am I missing it, or is there not going to be any story?
Comment: Why is no one talking about how identical to FTL this game is? FTL was a superb game, and this game literally copies everything with a different theme and a few minor tweaks. I'm not bashing the copying here, so please don't think I'm mad. I'm just confused. Are the developers the same people who made FTL? I read through every FAQ I could find and there is absolutely zero references to FTL...
Most of the "lore" comes from talking to merchants, and the descriptions you get when mousing over the ship type in the hangar. The story, especially concerning the vault of souls and the commander, is really open ended and vague, in my opinion.
The developers are independent and not associated with Subset. They don't hide the FTL influence, and have posted several times in r/ftlgame advertising Void War (among other subreddits). If I had to speculate on why they don't make references to FTL in the marketing material and FAQs, it's probably because they want their game to stand on it's own, rather than being a derivative game "for fans of FTL."
One of the developers in the discord said "the marketing for this game has been kind of a nightmare [...] I kinda wonder if people just need some time to get used to the idea that something so directly inspired by ftl could actually be good. I'm pretty confident that quality will win in the end. Just gotta give it some time"
Thank you! Glad I wasn't just missing something. That would be my only feature request for the game: an uncoverable, intriguing, overarching plot, similar to what was in FTL. Hope that gets added down the line.
This is really fun!
Will there be a way to transfer progress from the alpha version to the steam version once the full game is released?
At 3rd playthrough, really enjoying this piece of software.
Doom Effigy as ally (in the ship that has is as crew member) it's fine to not be controllable, but if it's teleported to enemy ship via displacement weapon hit from an enemy ship, you are not able to make it return to your ship...which is not ideal, since you can't do anything about it (not move doom effigy in first place to evade the teleporting hit, and not recalling it on your ship)
Hi! Do you have a contact email? I’d love to discuss composing music for your game!
I feel a need to ask before i buy, but is this a setting that has plans to be used post launch? I've had a blast reading all the lore tabs and hoping to see more.
Sorry, not sure where to post Error Logs.
Version: Alpha 0.0.12 - 2025.02.23 - 0111 Torment II
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object oUITooltipSection:
Unable to find instance for object index 132230
at gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0_9321_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0
############################################################################################
gml_Script_anon_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0_9321_anon_gml_Object_oUITooltip_crew_Create_0_9259_gml_Object_oUITooltip_crew_Create_0 (line -1)
gml_Script_tooltipSection_updateDimensions
gml_Object_oUITooltipSection_Draw_64
gml_Object_oUITooltip_crew_Draw_64 (line -1)
Thanks for reporting. We have fixed this bug in Alpha v0.0.13 which was released yesterday. You can update by re-downloading the game from Itch.