Got a crash right when I created a new machine slave from the rest beacon. Here is the error log.
Edit: I was able to get the crash again (with the same error log) with the event where you use the death psyker to cure and defend a lone monster from an enemy ship.
Edit again: This crash can be circumvented by scrolling your crew page down so there is space for the game to place the new crew member. The crash is caused by having a full crew in the top page and the game tries to place a crew member there.
This crash was in the latest patch v0.0.11a as I bought this only a few hours ago today. The picture I posted earlier about the softlock also shows that it's alpha v0.0.11a.
I got the crash again when fighting a final boss. It said my ship shuttered with the pestilence touch and then crashed. It had the same error log. It didn't crash the second time when I scrolled the crew page down.
There is a glitch that softlocks the tutorial and the tutorial won't progress any further. If you send your crew over to the enemy shields and destroy them before the tutorial wants you to, you won't be able to return your crew or target the broken shield area with the launch bay.Since the tutorial wants you to try and use the launch bay to the shields but can't, the game becomes soft-locked.
Well I missed the opportunity to be in the credits and I didn't even think twice to buy but damn I'm all in to helping out this game see the full release and if possible, more. Btw didn't expect to like the atmosphere of the game its not something I am used to and well this is the type of roguelike I was waiting for. Also hope they can in the future get it to be available on the Steam Deck /(or/and)/ Linux
So, in same boat as you, recently got the game and been loving it, but currently can't use my PC so figured would try getting it on the steam deck. Seems to work so far. Just download the .exe to your steam deck, add it to your library then configure it to force it to run via proton. Once you have that you can run it. So far the "Keyboard (WASD) and Mouse" controller template seems to be the best for it. Would also recommend dropping the sensitivity down.
I'm getting into content creation focused on roguelikes and Void War is great fun so far. At what would it be okay for me to start uploading playthroughs and doing livestreams with the game?
Have purchased the backer alpha but the download link on itch.io doesn't do anything. Am emailing their support team but does anyone know an easier solution?
Sorry to hear the download link doesn't work. Have you tried disabling your ad blocker? Sometimes that can cause issues. Let us know if the Itch support team gets back to you.
I've been playing the steam demo and I've been loving what I've been seeing so far! The Hate Matrix module doesn't seem to be working, however, as none of my psychic abilities did anything differently while it was installed. Additionally, sometimes when you alt-tab out of it to check on something else, the window becomes impossibly small and practically uninteractable. Other than that I am excited to see where this goes from here and I am definitely purchasing the full version! No worries if not, but is there a way to transfer my progress from the demo to the full game? Might save me a run or two in unlocking things.
Watching the trailer, this seems to be a 40k version of FTL (which I'm not against at all, being a fan of both of those) os there any significant differences in the main gameplay loop between Void War and FTL?
There are significant gameplay differences. TL;DR void war has way more crew, an equipment system, a larger focus on crew combat, more ship armament and system types, and way more difficulty options.
While FTL has 8 crew types, Void War has 99 (at the time of writing), which each belong to 7 or 8 different factions with unique characteristics (all Death Cultists are poison immune, almost all Blood Cultists interact with thralls in some way, and so on). Most crew also have different amounts of equipment slots where they can equip different armor, weapons, psychic abilities, and so on.
The game is more focused on crew combat: units with the ability to teleport around are common, boarders are plentiful, and since each run starts with you choosing a powerful Commander unit, you can start boarding right away.
Or you can summon Ghouls on the enemy ship to board for you. Or you can send your Sub-Husks straight from the factory into the assault sled to overwhelm the enemy with numbers. Or all three at once.
Aside from that, there are a ton of different systems, Missile and Siege/Artillery weapons work differently, traversing through the sector works more like STS than FTL, the Lance weapon type is around, there's 6 sectors instead of 8, there's 3 bosses instead of 1, and there are 13 difficulty options instead of 3.
Hello, I'm not sure if you have a dedicated bug-reporting procedure but on two separate runs I've gotten the "Poison deals double damage" module and it's caused poison to stop accumulating and only do damage while crew were standing inside the cloud. Otherwise have had a bug-free experience! Absolutely adore the Gorgothians!
I would like to request removing the feature where you are limited in how many times you can board the enemy ship. I got stuck in the final boss battle because I was out of missiles and I used up most of my boarding chances with shock husks not knowing it was limited.
I'm not sure if Tundra has the old versions available, but as long as you have the old .exe file, it should work fine. As far as the current problems, I'm sure Tundra would appreciate a detailed bug report.
Running the game as administrator can sometimes fix this issue.
You can also try deleting all of your profile data to reset the game. Your profile.sav file can be found here: C:\Users\[your username]\AppData\Roaming\Void_War
Bought it yesterday and ran fine the whole day. booted it today and all i get is "code error" and the game doesn't launch. help pls because i love this game
Please add more systems like auto defense turrets in rooms, larger ships, multiple ship combat like 1v2, Landing on planets, space stations, caves etc...
Sounds awesome. We love seeing ideas like this. Feel free to make a post in the Suggestions channel of our Discord: https://discord.com/invite/4rV32dzxKr
Feel free to join the discussion on this in the Discord. There have been several threads in the Suggestions channel about this feature. We can't always respond to every post but we do read everything : https://discord.com/invite/4rV32dzxKr
As a huge FTL fan, I think this game did a good job at keeping the core of what makes FTL a good game while still having its own style and mechanics.
It's already fun and looks very promising.
Do you plan on adding localizations in the future? As a translator myself, I would be interested in contributing to a French version of the game one day.
Absolutely phenomenal effort. Just watched the YouTube walkthrough by Angory Tom and loved everything about it. However, I also noticed that it's very lore and text heavy. As a fellow indie dev, I can't help but wonder what your plans for localization are and how you think that might impact them.
Thanks for the kind words! Yeah, localization is not going to be easy. Community-sourcing it would be awesome but it is definitely possible that there is just too much text in the game for that to be practical. This is one of those things where we will cross that bridge when we get there.
Torment 10+ balance needs to be looked at. The game is not fun to play, de crewing every ship, no scrap. Then phase 3 of the final boss ship has 40% evasion, spams units constantly, and targets my vital units. I don't think I hit a single shot on the boss ship in phase 3 in my most recent run (Torment11).
Being incentivized to de-crew every ship you possibly can kind of pigeon holes you into one style of play. I hope future content and patches will steer the game away from this direction!
Hi, I've just created an account here to tell you that I love your work. being looking for replaying FTL to retaste it, but this is far beyond delicious. Love it and I'll be purchasing it gladly in steam again when is released. Keep up with the good work :)
Discovered a bug where, if you send two units in an assault sled to a room that can fit only one unit, and the ship gets destroyed, the one unit that was unable to disembark from the assault sled still shows up as alive but is unselectable and otherwise unavailable as though they are dead.
Hello, this should be fixed in the latest version, Alpha v0.0.5a. Your game version number is visible in-game at the bottom left corner of the screen. You can download the latest version by going to your Itch library and re-downloading the game from there.
So far, this is a pretty decent FTL mod with a 40k twist to it. I hope you have plans to rework mechanics to be a little less copy-and-paste, because the flavor is perfect.
I found a bug. If your commander dies and you click restart, your commander doesn't successfully load on the next run and you instantly get a "You have died" dialogue, and this error code.
All great news. Reason I mention GoG is that Heroic Launcher means on Linux/Mac I can add your game and run via Wine/Crossover with a few clicks. Simple and effective.
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got a question the exe to run the game triggers the firewall why is that?
Lots of games have false positives. Your firewall is just being a bit overzealous.
Got a crash right when I created a new machine slave from the rest beacon. Here is the error log.
Edit: I was able to get the crash again (with the same error log) with the event where you use the death psyker to cure and defend a lone monster from an enemy ship.
Edit again: This crash can be circumvented by scrolling your crew page down so there is space for the game to place the new crew member. The crash is caused by having a full crew in the top page and the game tries to place a crew member there.
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event2
for object oUICrewPortraitManager:
Variable <unknown_object>.buttonActive(102189, -2147483648) not set before reading it.
at gml_Script_controlGroup_select
############################################################################################
gml_Script_controlGroup_select (line -1)
gml_Object_oUICrewPortraitManager_Step_2
Thanks for posting a report. This should be fixed in the latest version: v0.0.11a
You can check the version number at the bottom left corner of your game window.
This crash was in the latest patch v0.0.11a as I bought this only a few hours ago today. The picture I posted earlier about the softlock also shows that it's alpha v0.0.11a.
I got the crash again when fighting a final boss. It said my ship shuttered with the pestilence touch and then crashed. It had the same error log. It didn't crash the second time when I scrolled the crew page down.
Ok got it. We will check it out. Thanks!
There is a glitch that softlocks the tutorial and the tutorial won't progress any further. If you send your crew over to the enemy shields and destroy them before the tutorial wants you to, you won't be able to return your crew or target the broken shield area with the launch bay.
Since the tutorial wants you to try and use the launch bay to the shields but can't, the game becomes soft-locked.
Thanks for reporting. We will check it out.
Show post...
looks tuff asl 👌
Well I missed the opportunity to be in the credits and I didn't even think twice to buy but damn I'm all in to helping out this game see the full release and if possible, more.
Btw didn't expect to like the atmosphere of the game its not something I am used to and well this is the type of roguelike I was waiting for.
Also hope they can in the future get it to be available on the Steam Deck /(or/and)/ Linux
So, in same boat as you, recently got the game and been loving it, but currently can't use my PC so figured would try getting it on the steam deck. Seems to work so far. Just download the .exe to your steam deck, add it to your library then configure it to force it to run via proton. Once you have that you can run it. So far the "Keyboard (WASD) and Mouse" controller template seems to be the best for it. Would also recommend dropping the sensitivity down.
Wo! New FTL DLC. Nice!
I'm getting into content creation focused on roguelikes and Void War is great fun so far. At what would it be okay for me to start uploading playthroughs and doing livestreams with the game?
Anytime!
Have purchased the backer alpha but the download link on itch.io doesn't do anything. Am emailing their support team but does anyone know an easier solution?
Sorry to hear the download link doesn't work. Have you tried disabling your ad blocker? Sometimes that can cause issues. Let us know if the Itch support team gets back to you.
I've been playing the steam demo and I've been loving what I've been seeing so far! The Hate Matrix module doesn't seem to be working, however, as none of my psychic abilities did anything differently while it was installed. Additionally, sometimes when you alt-tab out of it to check on something else, the window becomes impossibly small and practically uninteractable. Other than that I am excited to see where this goes from here and I am definitely purchasing the full version! No worries if not, but is there a way to transfer my progress from the demo to the full game? Might save me a run or two in unlocking things.
Demo progress won't carry over. Thanks for reporting those issues. We will check it out.
Watching the trailer, this seems to be a 40k version of FTL (which I'm not against at all, being a fan of both of those) os there any significant differences in the main gameplay loop between Void War and FTL?
There are significant gameplay differences. TL;DR void war has way more crew, an equipment system, a larger focus on crew combat, more ship armament and system types, and way more difficulty options.
While FTL has 8 crew types, Void War has 99 (at the time of writing), which each belong to 7 or 8 different factions with unique characteristics (all Death Cultists are poison immune, almost all Blood Cultists interact with thralls in some way, and so on). Most crew also have different amounts of equipment slots where they can equip different armor, weapons, psychic abilities, and so on.
The game is more focused on crew combat: units with the ability to teleport around are common, boarders are plentiful, and since each run starts with you choosing a powerful Commander unit, you can start boarding right away.
Or you can summon Ghouls on the enemy ship to board for you. Or you can send your Sub-Husks straight from the factory into the assault sled to overwhelm the enemy with numbers. Or all three at once.
Aside from that, there are a ton of different systems, Missile and Siege/Artillery weapons work differently, traversing through the sector works more like STS than FTL, the Lance weapon type is around, there's 6 sectors instead of 8, there's 3 bosses instead of 1, and there are 13 difficulty options instead of 3.
You know what? I think you just sold the game to me.
Will people who purchased on ich.io recieve a steam key on release?
Yes they will. Itch.io has a built-in feature for it.
Great, thanks! Looking forward to it, loving the game so far.
when you do release on steam, will you also release a soundtrack?
Eventually, yes.
Hello, I'm not sure if you have a dedicated bug-reporting procedure but on two separate runs I've gotten the "Poison deals double damage" module and it's caused poison to stop accumulating and only do damage while crew were standing inside the cloud. Otherwise have had a bug-free experience! Absolutely adore the Gorgothians!
We will check it out. Thanks for reporting.
I would like to request removing the feature where you are limited in how many times you can board the enemy ship. I got stuck in the final boss battle because I was out of missiles and I used up most of my boarding chances with shock husks not knowing it was limited.
any shot of the previous versions being available for download? I just like hoarding older versions for archival purposes
This looks so good man!
Am I crazy or is there not a buy link on this page?
Looks like there was a slight issue. Should be fixed now!
Is there a way to play an older version of the game? latest one isn't running for me..
I'm not sure if Tundra has the old versions available, but as long as you have the old .exe file, it should work fine. As far as the current problems, I'm sure Tundra would appreciate a detailed bug report.
I've got a modded .5a version somewhere, I can try to find the vanilla data file.
edit - got it, send me a screenshot of your library and ill send you a link.
Running the game as administrator can sometimes fix this issue.
You can also try deleting all of your profile data to reset the game. Your profile.sav file can be found here: C:\Users\[your username]\AppData\Roaming\Void_War
If you have further problems running the game, please reach out on Discord: https://discord.gg/4rV32dzxKr
Bought it yesterday and ran fine the whole day. booted it today and all i get is "code error" and the game doesn't launch. help pls because i love this game
This game sounds really cool! Give me a 40k / Dune vibe
Hello. Can you please make the game installable while using the itch desktop app? Would help some people I'm sure. Thanks!
Working on it!
Please add more systems like auto defense turrets in rooms, larger ships, multiple ship combat like 1v2, Landing on planets, space stations, caves etc...
Sounds awesome. We love seeing ideas like this. Feel free to make a post in the Suggestions channel of our Discord:
https://discord.com/invite/4rV32dzxKr
Please add crew levels
Feel free to join the discussion on this in the Discord. There have been several threads in the Suggestions channel about this feature. We can't always respond to every post but we do read everything : https://discord.com/invite/4rV32dzxKr
As a huge FTL fan, I think this game did a good job at keeping the core of what makes FTL a good game while still having its own style and mechanics.
It's already fun and looks very promising.
Do you plan on adding localizations in the future? As a translator myself, I would be interested in contributing to a French version of the game one day.
Localization will definitely happen some time after the Steam launch.
Thanks for your answer. I'll stay tuned!
I have been playing a bit more and so far it's been a fun experience.
looks like FTL but "easier"
Absolutely phenomenal effort. Just watched the YouTube walkthrough by Angory Tom and loved everything about it. However, I also noticed that it's very lore and text heavy. As a fellow indie dev, I can't help but wonder what your plans for localization are and how you think that might impact them.
Thanks for the kind words! Yeah, localization is not going to be easy. Community-sourcing it would be awesome but it is definitely possible that there is just too much text in the game for that to be practical. This is one of those things where we will cross that bridge when we get there.
Torment 10+ balance needs to be looked at. The game is not fun to play, de crewing every ship, no scrap. Then phase 3 of the final boss ship has 40% evasion, spams units constantly, and targets my vital units. I don't think I hit a single shot on the boss ship in phase 3 in my most recent run (Torment11).
Being incentivized to de-crew every ship you possibly can kind of pigeon holes you into one style of play. I hope future content and patches will steer the game away from this direction!
Hi, I've just created an account here to tell you that I love your work. being looking for replaying FTL to retaste it, but this is far beyond delicious. Love it and I'll be purchasing it gladly in steam again when is released. Keep up with the good work :)
Discovered a bug where, if you send two units in an assault sled to a room that can fit only one unit, and the ship gets destroyed, the one unit that was unable to disembark from the assault sled still shows up as alive but is unselectable and otherwise unavailable as though they are dead.
Should be fixed in the latest version.
Definitely not inspired by 40k ;)
I know pc is a priority, but are there plans for future mobile ports?
Edit: nvm, found answer in steam Q&A
Q: Will there be a mobile version for iOS or Android?
A: We will look into it at some point after the base game is complete
The game's fun already this early, can't wait to see it as it updates.
Found a bug that keeps crashing the game :-cant get past this 1 ship/jump. Prob just have to restart a new run.
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event2
for object oModule_repairAppliesCleanse:
DoAdd :: Execution Error
at gml_Script_crew_remove_keywordList
############################################################################################
gml_Script_crew_remove_keywordList (line -1)
gml_Script_anon_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0_561_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0
gml_Script_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0
gml_Object_oModule_repairAppliesCleanse_Step_2
Hello, this should be fixed in the latest version, Alpha v0.0.5a. Your game version number is visible in-game at the bottom left corner of the screen. You can download the latest version by going to your Itch library and re-downloading the game from there.
This is great, can't wait for future updates.
So far, this is a pretty decent FTL mod with a 40k twist to it. I hope you have plans to rework mechanics to be a little less copy-and-paste, because the flavor is perfect.
I found a bug. If your commander dies and you click restart, your commander doesn't successfully load on the next run and you instantly get a "You have died" dialogue, and this error code.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object oEndGameStats:
Variable <unknown_object>.shipData(106431, -2147483648) not set before reading it.
at gml_Object_oEndGameStats_Draw_0
############################################################################################
gml_Object_oEndGameStats_Draw_0 (line -1)
Perfect. But I need sacrificial options
Very good !
I hope you will release a version for Windows 11 ARM64 in the future.
hey guys. What other platforms can I play this on ? Eg Mac/Linux?
Any chance of a gog release as that makes it easy to run with heroic launcher/emulation if you are only doing windows.
Windows only for now. Mac is coming later. Linux, maybe. GOG, maybe. More details in the FAQ here: https://steamcommunity.com/app/2853590/discussions/0/4695658570140629717/
All great news. Reason I mention GoG is that Heroic Launcher means on Linux/Mac I can add your game and run via Wine/Crossover with a few clicks. Simple and effective.
this game runs on whiskywine. download exe from this site (website, not itch app) and run it in whisky.