Hello, this should be fixed in the latest version, Alpha v0.0.5a. Your game version number is visible in-game at the bottom left corner of the screen. You can download the latest version by going to your Itch library and re-downloading the game from there.
So far, this is a pretty decent FTL mod with a 40k twist to it. I hope you have plans to rework mechanics to be a little less copy-and-paste, because the flavor is perfect.
I found a bug. If your commander dies and you click restart, your commander doesn't successfully load on the next run and you instantly get a "You have died" dialogue, and this error code.
All great news. Reason I mention GoG is that Heroic Launcher means on Linux/Mac I can add your game and run via Wine/Crossover with a few clicks. Simple and effective.
I've sunk about 10 hours into this game since yesterday afternoon, and I'm hopelessly addicted. I have yet to run into any bugs, and I'm absolutely in love with everything about this game. My only regret was I gave the devs $15 initially, when I feel like I should have paid more to support it. I just didn't realize how much I was going to enjoy this. I'm blown away at the quality 2 people can produce. I look forward to seeing how this develops, and I'll be sure to support the game more as it progresses. Thanks for all the hard work lads.
If in full screen and monitor goes to sleep, upon awakening monitor game is no longer in full screen and cannot move mouse any further than the top left quadrant of the game screen before mouse leaves application. Moving the mouse around the application and attempting to continue movement only resets position of mouse in accordance with where you rejoin the application and still will not allow me to move past top left quadrant.
Post: If you find yourself in this position, hold the right mouse button down and it will allow you to drag further inside the application to fix your settings.
Hello, got your game, running very good for the alpha. Died in first two runs, then I finished two runs fully before I got any bug and crash on next run (with RELIC FREIGHTER A), its seems that whenever room (maybe the ones I installed beyond starting rooms?) gets damaged, and I start repairs, repairs break the game. Tried with several different units, but it seems there is no difference.
Best of luck with game, looking great as it is! I consider this run as torment II+, you must run the game without rooms getting damaged, lol.
Hi, thanks for submitting these reports. This bug has been fixed in the latest version of the game, Alpha v0.0.5a. We definitely recommend downloading it before you start your next run. Glad you're having fun with the game!
(I've deleted your other posts about this bug since it has already been fixed.)
This is literally FTL on crack and i cant get enough of it, the diversity of crews and powers is such a massive bonus for me and theres so many places they can go with this. Really well done guys <3
This is super fun. I was a big fan of FTL when it came out and played it a lot. So it's cool to see something similar here with a darker theme and some new ideas since we never got a sequel to that game.
But do you have plans to update the ship UI/assets and the sound effects? I know this is still in alpha, but some of them are exactly the same as the ones in FTL and it'd probably be a good idea to update them to avoid claims of copying or dealing with copyright infringement issues when you launch on Steam.
Hey loving the game so far, I did manage to end up in what seems like a soft lock in the tutorial. I moved my units into and launched my boarding action before being told to by the tutorial prompts and then couldn't seem to make it progress. I moved my captain character in to advance that prompt but then couldn't select a room to send him to on the enemy vessel, and I couldn't recall my other crew members. At this point I had to hit escape and skip the rest of the tutorial. I have played FTL a bunch so its not a huge deal for me, just wanted to make sure you guys knew about it!
Thanks for reporting! Just FYI this bug and a bunch of other annoying issues have been fixed in Alpha v0.0.5. Definitely recommend updating if you have a chance!
Bought the game yesterday, loving it. Wanted to report what i assume is a bug. To reproduce. launch the boarding ship/drill and just before it reaches its destination the enemy ship gets destroyed. The drill automatically returns to the mother ship and crew automatically unloads. Next time you try load the drill it says that it is already full even though the crew are visibly not in the drill
Thisis my first ever FTL style game and I am loving it.
You have captured the feel of the setting in a way that is clearly inspired by but also its own thing. The graphic choices, character concepts, weapon styles andn ames are amazing.
I don't know how much of a future you see for this game but I hope to see other elements of the inspirationsl material find their way in like elves, orks, etc. Also, I am not sure it's doable ot too much but have some encounters that were large map dungeon crwls with your crew in the vein of the old Space Hulk game would be a cool twist on the FTL formula.
Hello! i just bought the game. Some questions if it's ok to ask.
Are there any plans to have this playable on steam deck? About how long is each run of the game meant to be? About as long as an FTL run or more a multiverse run? I can tell it's heavily inspired by warhammer 40k, but are there others?
Are there any more unique features of this game planned but not yet implemented such as factions or the like?
And what will the price be once it's here on steam?
Hello! I'll answer what I can. No Steam Deck support currently but we will look into it at a later date. If you browse the comments below you will find a couple of people who seem to have it running on Steam Deck using something called Wine. Might be worth asking them for help.
Each run is roughly 3-5 hours depending on Torment level. The later Torments (T4+) tend to be on the longer side. Plenty of new features that we are still working on. Rearrangeable crew portraits is a big one. Lots of additional things that we are not ready to announce. We also have not determined the final price on Steam yet, though it will be definitely be higher than the current price of the Itch Backer Alpha.
great game. i personally have found it much more fun than FTL... if you're a fan of FTL, this is a grab for sure. it's got a lot of differences in how it actually plays compared to FTL, they don't feel like carbon-copies but share a similar foundation.
I'm really enjoying the game so much, I can't wait for the full release. Keep up the good work! I know it's probably not a priority right now but it would be nice to be able to edit the hotkeys and see them as tooltips in game.
Very interested as a huge fan of… dark science fantasy. Likely picking the game up soon. Are you guys ok with playthrough/strategy videos, or are you hoping to keep content a surprise during the alpha?
If I buy here how will I tranfer it over to steam? *EDIT* Oh I just read the other section. So my question is now where will my key be if I buy it here?
Good game, I recommend it. Love most of it. I would really like a way to switch the crew from one tab to another, so cheap useless crew (iE hulk) can be put in another tab than the "elite" crew. I'd really like that by a LOT. Sometime I get a bug in the first ship where I can't assign anyone to the shield console. It is as if the console spot was occupied but it's not.
Well, crew portrait order rearrangement feature has been requested by some people, I believe that might be something they will be looking to implement at some point, but for now when it's Alpha this is not high priority.
Szczypior is correct. We on the team have been wanting this exact feature for years now, but we need to finish the content first. Don't worry, rearrangeable portraits will definitely happen at some point!
Also, thanks for reporting that bug. We will fix it.
There seems to be a bug when cancelling system upgrades. Sometimes when you click upgrade bars and then exit with ESC without confirming or cancelling the scrap is lost and no upgrade is made.
I know we already talked about this on Discord, but answering this again for future comment readers.
Our composer will decide how to release the music when the soundtrack is complete, likely at some point after the Steam launch. We've always planned to release it, but how and when will be totally up to him when the time comes.
there is a bug if you are in a small room with a death sled and try and recall them back to a big room it will act like there is only 3 spots. i did it twice in one run making a 4 tile room into a 2 tile.
Hi, Void War currently does not support macOS however in the future we will definitely release a Mac version. This will happen some time after the Steam release. If you have already bought the game here, we will be able to transfer your game to Steam when it eventually launches there.
If you want to get a refund the proper procedure is to contact Itch support about it: https://itch.io/support
Lastly, we have heard from some of our players that the Windows version of the game (the one you have) works with CrossOver, a Windows emulation software for Mac. We cannot guarantee it will work, but if you really want to play it right now on Mac, CrossOver might be worth a try.
I purchased this game two days before the patch #4 release, and was worried that I would have to re-purchase the game to get. Thankfully, I reread the patch, and you had explained how to update. Thank you for saving me a unnecessary re-purchase.
Love it, it looks like 40K ish meets FLT. Love the game idea and wish you guys the best. Looking at the alpha current content, looks alot. Kind of looks ready for Steam.
Hey there, I'm having trouble downloading the game trough itch's app. When I click on Install, the install field is empty and there is nothing to select from.
That aside, I could download the zip to play and I am certainly not disappointed, keep it up ! :3
I have been playing it successfully on linux, so the same should be possible on steam deck.
I launch the game using steam.
1. "add a non steam game" in the steam library and select the exe file 2. right click the game in steam library and select properties 3. in the compatibility section select the checkbox and the latest proton version 4. now you can launch the game like a normal steam game
Bought Alpha due to FTL nostalgia and some gameplay that was suggested on YT. Well for once the YT algorithm worked right! Hoping this project will evolve to the final release on Steam.
UPDATE: After few games I need to say this feels like a copy of FTL but in a good way. You will get yourself into the game in no time if you played FTL and there is additional layer of gameplay with equipment, much more complex boarding, some additional environmental issues you will need to work with.. I really enjoyed it so far, got to the last fight at one of my first playthrough and was close but not enough to complete (unless there is another phase).
I dare to say this is the game we as fans of FTL were wishing to be released.
TLDR; This game is fantastic and has a lot of promise. Right now its a 7/10 but with some polish can hit a 10/10 easily.
So most of the "issues" i talk about below are resolved the moment you get to Torment 1, which is kind of like difficulty. More like a new game plus.
New Score 8/10. Keep polishing my dudes!
Boarding I agree with the other comments that Boarding is the most effective strategy, that also has the least amount of effort. Similar to the Stealth Archer build in skyrim. You can do it accidentally. Most situations are just easier to handle with boarding which most ships are able to do out the gate.
I think disabling the "recall crew" teleport back and requiring your crew to exit via the death sleds (loading them up then launching them back) would encourage boarding maneuvers with more expendable units. When they leave they should cause a breach. It would also make risking your valuable units/gear more interesting. Firing an empty sled at a more useful access point for an escape could be an interesting strategy.
The above would also increase the usefulness of teleporter tools. Perhaps a dedicated system for recalling units via teleport would help? It takes power, can be damaged, needs to be purchased, picks up 1-4 random allies in a room depending on upgrade level and power, etc etc.
Similarly, summoning minions (like thralls and undead) directly on the enemy vessel feels less cool than cramming them into a death sled and ramming it into the enemy. OBV this is a big nerf so if implemented I would expect some kind of charge or cooldown change.
While we are at it, make death sleds consume munitions and travel just a bit slower.
I really love boarding, but I think it needs a nerf.
Modules I think the faction members (blood cultists, death cultists, tech priests) should hand down their type to their summons/minions (thralls, ghouls, and husks) for the purpose of these modules. I would never expect a tech priest to outfit their husks with armor without first slapping some on themselves.
Commanders should probably have a type so they can benefit from some of these.
I love finding any module that isn't related to unit health (see boarding). They are so rare, it seems I only find them during events. I can't recall ever seeing one in a shop. This exacerbates the boarding issue above.
Psyker Support A system or room that decreases psyker cooldown times while powered could be fun. A ritual room? Perhaps it needs to be customized to the psyker types, so a blood cultists can't benefit from a ritual room configured for the death cult?
I am not sure if I just haven't bumped into them during any of my runs, but a psyker that has two psykic slots would be interesting. Some spells you want available but don't need all the time. Being able to cast while the other is on cooldown would be very powerful however. Perhaps the cooldowns don't tick while channeling?
Necromancer's not being able to have new psychic powers assigned feels odd. I see the utility in having a psyker with a tool slot but it feels more like a mistake than a feature.
BUGS and quality stuff When i drag a ship weapon, unit weapon, or tool from inventory onto an occupied slot, I expect them to swap places. Game crashed instead. (The auto save feature was great, only lost like 30 seconds of time.)
Temp units like subhusks and summonable units can piggy back to later nodes in the death sled. I initially thought that I was cheesing the system, but then they die as soon as they exit. So they just kind of took up space in there and prevented me from loading it with "real" units. I would prefer not to micro manage this.
When the deathsled is damaged, the units over its new cap die. I think this is fine, but seeing them pop out and die would be some nice feedback to know that it is happening.
Animations Love the warping animation. The portal looks so sleek! I with it was also used when you appeared at the next node instead of the zoom animation.
Many little animations are great! The psyker effects I have seen are great! I love the way the missiles pop out then start flying. Air flow for breaches and open doors looks great. UI is the perfect mix of usable and dystopian. Feels cluttered at first, but feels immersive shortly after.
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I know pc is a priority, but are there plans for future mobile ports?
Edit: nvm, found answer in steam Q&A
Q: Will there be a mobile version for iOS or Android?
A: We will look into it at some point after the base game is complete
The game's fun already this early, can't wait to see it as it updates.
Found a bug that keeps crashing the game :-cant get past this 1 ship/jump. Prob just have to restart a new run.
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event2
for object oModule_repairAppliesCleanse:
DoAdd :: Execution Error
at gml_Script_crew_remove_keywordList
############################################################################################
gml_Script_crew_remove_keywordList (line -1)
gml_Script_anon_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0_561_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0
gml_Script_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0
gml_Object_oModule_repairAppliesCleanse_Step_2
Hello, this should be fixed in the latest version, Alpha v0.0.5a. Your game version number is visible in-game at the bottom left corner of the screen. You can download the latest version by going to your Itch library and re-downloading the game from there.
This is great, can't wait for future updates.
So far, this is a pretty decent FTL mod with a 40k twist to it. I hope you have plans to rework mechanics to be a little less copy-and-paste, because the flavor is perfect.
I found a bug. If your commander dies and you click restart, your commander doesn't successfully load on the next run and you instantly get a "You have died" dialogue, and this error code.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object oEndGameStats:
Variable <unknown_object>.shipData(106431, -2147483648) not set before reading it.
at gml_Object_oEndGameStats_Draw_0
############################################################################################
gml_Object_oEndGameStats_Draw_0 (line -1)
Perfect. But I need sacrificial options
Very good !
I hope you will release a version for Windows 11 ARM64 in the future.
hey guys. What other platforms can I play this on ? Eg Mac/Linux?
Any chance of a gog release as that makes it easy to run with heroic launcher/emulation if you are only doing windows.
Windows only for now. Mac is coming later. Linux, maybe. GOG, maybe. More details in the FAQ here: https://steamcommunity.com/app/2853590/discussions/0/4695658570140629717/
All great news. Reason I mention GoG is that Heroic Launcher means on Linux/Mac I can add your game and run via Wine/Crossover with a few clicks. Simple and effective.
this game runs on whiskywine. download exe from this site (website, not itch app) and run it in whisky.
I've sunk about 10 hours into this game since yesterday afternoon, and I'm hopelessly addicted. I have yet to run into any bugs, and I'm absolutely in love with everything about this game. My only regret was I gave the devs $15 initially, when I feel like I should have paid more to support it. I just didn't realize how much I was going to enjoy this. I'm blown away at the quality 2 people can produce. I look forward to seeing how this develops, and I'll be sure to support the game more as it progresses. Thanks for all the hard work lads.
Will you keep and update a DRM free copy on itch.io once the game is released on Steam or will you move everything to Steam only?
Thanks
Yes, we will keep the Itch version updated and DRM free.
Awesome thank you! Bought! Keep the great work :)
If in full screen and monitor goes to sleep, upon awakening monitor game is no longer in full screen and cannot move mouse any further than the top left quadrant of the game screen before mouse leaves application. Moving the mouse around the application and attempting to continue movement only resets position of mouse in accordance with where you rejoin the application and still will not allow me to move past top left quadrant.
Post: If you find yourself in this position, hold the right mouse button down and it will allow you to drag further inside the application to fix your settings.
Thanks for the report! We will investigate.
hi, your game is awesome. just bought the game. would like to see if I can get my name in the credits please?
We will be reaching out to those who made it at a later date. Thanks for your support!
Hello, got your game, running very good for the alpha. Died in first two runs, then I finished two runs fully before I got any bug and crash on next run (with RELIC FREIGHTER A), its seems that whenever room (maybe the ones I installed beyond starting rooms?) gets damaged, and I start repairs, repairs break the game. Tried with several different units, but it seems there is no difference.
Best of luck with game, looking great as it is! I consider this run as torment II+, you must run the game without rooms getting damaged, lol.
Message generated:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event2
for object oModule_repairAppliesCleanse:
DoAdd :: Execution Error
at gml_Script_crew_remove_keywordList
############################################################################################
gml_Script_crew_remove_keywordList (line -1)
gml_Script_anon_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0_561_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0
gml_Script_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0
gml_Object_oModule_repairAppliesCleanse_Step_2
Hi, thanks for submitting these reports. This bug has been fixed in the latest version of the game, Alpha v0.0.5a. We definitely recommend downloading it before you start your next run. Glad you're having fun with the game!
(I've deleted your other posts about this bug since it has already been fixed.)
Thanks, will do!
Is there a discord or anything for suggestions/feedback?
Click the link in game.
This is literally FTL on crack and i cant get enough of it, the diversity of crews and powers is such a massive bonus for me and theres so many places they can go with this. Really well done guys <3
Bug report: switching missiles then right clicking background causes a crash :)
Thanks for the bug report. We will check it out.
Digging this game a lot. However, I do have 1 request. Can we get rid of ships with 5+ psykers that each summon 5 ghouls?
Side note, my commander had the reaper weapon that gives +2 damage per kill. this was the second wave of ghouls.
This is super fun. I was a big fan of FTL when it came out and played it a lot. So it's cool to see something similar here with a darker theme and some new ideas since we never got a sequel to that game.
But do you have plans to update the ship UI/assets and the sound effects? I know this is still in alpha, but some of them are exactly the same as the ones in FTL and it'd probably be a good idea to update them to avoid claims of copying or dealing with copyright infringement issues when you launch on Steam.
Hey loving the game so far, I did manage to end up in what seems like a soft lock in the tutorial. I moved my units into and launched my boarding action before being told to by the tutorial prompts and then couldn't seem to make it progress. I moved my captain character in to advance that prompt but then couldn't select a room to send him to on the enemy vessel, and I couldn't recall my other crew members. At this point I had to hit escape and skip the rest of the tutorial. I have played FTL a bunch so its not a huge deal for me, just wanted to make sure you guys knew about it!
Thanks for reporting! Just FYI this bug and a bunch of other annoying issues have been fixed in Alpha v0.0.5. Definitely recommend updating if you have a chance!
Full patch notes and install instructions here: https://tundra-interactive.itch.io/void-war/devlog/820981/backer-alpha-patch-5-s...
I just bought the game today and the zip I downloaded says that I have that version, so the tutorial issue may still be around.
Ah darn, you're right. Looks like we'll have to fix it for the next patch. Thanks again for the help.
No worries, happy to help! Sorry to be the bearer of bad news.
Bought the game yesterday, loving it. Wanted to report what i assume is a bug. To reproduce. launch the boarding ship/drill and just before it reaches its destination the enemy ship gets destroyed. The drill automatically returns to the mother ship and crew automatically unloads. Next time you try load the drill it says that it is already full even though the crew are visibly not in the drill
Thanks for the bug report! We will look into it ASAP.
Thisis my first ever FTL style game and I am loving it.
You have captured the feel of the setting in a way that is clearly inspired by but also its own thing. The graphic choices, character concepts, weapon styles andn ames are amazing.
I don't know how much of a future you see for this game but I hope to see other elements of the inspirationsl material find their way in like elves, orks, etc. Also, I am not sure it's doable ot too much but have some encounters that were large map dungeon crwls with your crew in the vein of the old Space Hulk game would be a cool twist on the FTL formula.
Hello! i just bought the game. Some questions if it's ok to ask.
Are there any plans to have this playable on steam deck? About how long is each run of the game meant to be? About as long as an FTL run or more a multiverse run? I can tell it's heavily inspired by warhammer 40k, but are there others?
Are there any more unique features of this game planned but not yet implemented such as factions or the like?
And what will the price be once it's here on steam?
I hope these questions are ok to ask.
Hello! I'll answer what I can. No Steam Deck support currently but we will look into it at a later date. If you browse the comments below you will find a couple of people who seem to have it running on Steam Deck using something called Wine. Might be worth asking them for help.
Each run is roughly 3-5 hours depending on Torment level. The later Torments (T4+) tend to be on the longer side. Plenty of new features that we are still working on. Rearrangeable crew portraits is a big one. Lots of additional things that we are not ready to announce. We also have not determined the final price on Steam yet, though it will be definitely be higher than the current price of the Itch Backer Alpha.
great game. i personally have found it much more fun than FTL... if you're a fan of FTL, this is a grab for sure. it's got a lot of differences in how it actually plays compared to FTL, they don't feel like carbon-copies but share a similar foundation.
I'm really enjoying the game so much, I can't wait for the full release. Keep up the good work! I know it's probably not a priority right now but it would be nice to be able to edit the hotkeys and see them as tooltips in game.
Hotkeys and tooltips will happen eventually. Stay tuned!
Very interested as a huge fan of… dark science fantasy. Likely picking the game up soon. Are you guys ok with playthrough/strategy videos, or are you hoping to keep content a surprise during the alpha?
Go for it!
If I buy here how will I tranfer it over to steam? *EDIT* Oh I just read the other section. So my question is now where will my key be if I buy it here?
We will reach out to all Itch buyers after the Steam release. Itch has a process for handling the transfer: https://itch.io/docs/creators/download-keys#external-keys-steam-etc
Good game, I recommend it.
Love most of it.
I would really like a way to switch the crew from one tab to another, so cheap useless crew (iE hulk) can be put in another tab than the "elite" crew.
I'd really like that by a LOT.
Sometime I get a bug in the first ship where I can't assign anyone to the shield console.
It is as if the console spot was occupied but it's not.
Well, crew portrait order rearrangement feature has been requested by some people, I believe that might be something they will be looking to implement at some point, but for now when it's Alpha this is not high priority.
Szczypior is correct. We on the team have been wanting this exact feature for years now, but we need to finish the content first. Don't worry, rearrangeable portraits will definitely happen at some point!
Also, thanks for reporting that bug. We will fix it.
There seems to be a bug when cancelling system upgrades. Sometimes when you click upgrade bars and then exit with ESC without confirming or cancelling the scrap is lost and no upgrade is made.
Thanks for posting. We will check it out and get it fixed as soon as we can.
Will the soundtrack be made available separately or as DLC?
I know we already talked about this on Discord, but answering this again for future comment readers.
Our composer will decide how to release the music when the soundtrack is complete, likely at some point after the Steam launch. We've always planned to release it, but how and when will be totally up to him when the time comes.
there is a bug if you are in a small room with a death sled and try and recall them back to a big room it will act like there is only 3 spots. i did it twice in one run making a 4 tile room into a 2 tile.
Thanks for the bug report! We'll look into it.
i purchased the game but i can't run it on macOS
any hopes adaptation on macOS in the future?
or could i maybe get my money back 🙏
Hi, Void War currently does not support macOS however in the future we will definitely release a Mac version. This will happen some time after the Steam release. If you have already bought the game here, we will be able to transfer your game to Steam when it eventually launches there.
If you want to get a refund the proper procedure is to contact Itch support about it: https://itch.io/support
Lastly, we have heard from some of our players that the Windows version of the game (the one you have) works with CrossOver, a Windows emulation software for Mac. We cannot guarantee it will work, but if you really want to play it right now on Mac, CrossOver might be worth a try.
Thanks for the quick reply!
I think I’ll just wait for the Mac version, thanks a lot!
Your game is amazing! (:
Thank you.
I purchased this game two days before the patch #4 release, and was worried that I would have to re-purchase the game to get. Thankfully, I reread the patch, and you had explained how to update. Thank you for saving me a unnecessary re-purchase.
Love it, it looks like 40K ish meets FLT. Love the game idea and wish you guys the best.
Looking at the alpha current content, looks alot. Kind of looks ready for Steam.
Hey there, I'm having trouble downloading the game trough itch's app. When I click on Install, the install field is empty and there is nothing to select from.
That aside, I could download the zip to play and I am certainly not disappointed, keep it up ! :3
Currently the game isn't integrated with the Itch app but we will be looking into it soon! Thanks for playing!
I see, I'm glad it's not a me problem for once! :3
I just purchased the Alpha and am wondering if it can be installed on a steam deck?
Probably not. But we don't really know. It's just the two of us making this game and neither of us has a Steam Deck yet! If it works, let us know!
Works great! Just needed to install Wine to run the .exe
Awesome. Great intel. Thanks for the update!
I have been playing it successfully on linux, so the same should be possible on steam deck.
I launch the game using steam.
1. "add a non steam game" in the steam library and select the exe file
2. right click the game in steam library and select properties
3. in the compatibility section select the checkbox and the latest proton version
4. now you can launch the game like a normal steam game
thanks! I’ve been going to desktop mode to boot it loT
Question. Did you mangage to get the controlls workign with the joysticks and buttons working for clicking? If so what layoutdid you use and how?
Bought Alpha due to FTL nostalgia and some gameplay that was suggested on YT. Well for once the YT algorithm worked right! Hoping this project will evolve to the final release on Steam.
UPDATE:
After few games I need to say this feels like a copy of FTL but in a good way. You will get yourself into the game in no time if you played FTL and there is additional layer of gameplay with equipment, much more complex boarding, some additional environmental issues you will need to work with.. I really enjoyed it so far, got to the last fight at one of my first playthrough and was close but not enough to complete (unless there is another phase).
I dare to say this is the game we as fans of FTL were wishing to be released.
tengo una pregunta teneis pensado traducirlo a otros idiomas como el español
The Itch Alpha will be English-only but we will definitely translate to Spanish and other languages at some point after the Steam release.
TLDR; This game is fantastic and has a lot of promise. Right now its a
7/10but with some polish can hit a 10/10 easily.So most of the "issues" i talk about below are resolved the moment you get to Torment 1, which is kind of like difficulty. More like a new game plus.
New Score 8/10. Keep polishing my dudes!
Boarding
I agree with the other comments that Boarding is the most effective strategy, that also has the least amount of effort. Similar to the Stealth Archer build in skyrim. You can do it accidentally. Most situations are just easier to handle with boarding which most ships are able to do out the gate.
I think disabling the "recall crew" teleport back and requiring your crew to exit via the death sleds (loading them up then launching them back) would encourage boarding maneuvers with more expendable units. When they leave they should cause a breach. It would also make risking your valuable units/gear more interesting. Firing an empty sled at a more useful access point for an escape could be an interesting strategy.
The above would also increase the usefulness of teleporter tools. Perhaps a dedicated system for recalling units via teleport would help? It takes power, can be damaged, needs to be purchased, picks up 1-4 random allies in a room depending on upgrade level and power, etc etc.
Similarly, summoning minions (like thralls and undead) directly on the enemy vessel feels less cool than cramming them into a death sled and ramming it into the enemy. OBV this is a big nerf so if implemented I would expect some kind of charge or cooldown change.
While we are at it, make death sleds consume munitions and travel just a bit slower.
I really love boarding, but I think it needs a nerf.
Modules
I think the faction members (blood cultists, death cultists, tech priests) should hand down their type to their summons/minions (thralls, ghouls, and husks) for the purpose of these modules. I would never expect a tech priest to outfit their husks with armor without first slapping some on themselves.
Commanders should probably have a type so they can benefit from some of these.
I love finding any module that isn't related to unit health (see boarding). They are so rare, it seems I only find them during events. I can't recall ever seeing one in a shop. This exacerbates the boarding issue above.
Psyker Support
A system or room that decreases psyker cooldown times while powered could be fun. A ritual room? Perhaps it needs to be customized to the psyker types, so a blood cultists can't benefit from a ritual room configured for the death cult?
I am not sure if I just haven't bumped into them during any of my runs, but a psyker that has two psykic slots would be interesting. Some spells you want available but don't need all the time. Being able to cast while the other is on cooldown would be very powerful however. Perhaps the cooldowns don't tick while channeling?
Necromancer's not being able to have new psychic powers assigned feels odd. I see the utility in having a psyker with a tool slot but it feels more like a mistake than a feature.
BUGS and quality stuff
When i drag a ship weapon, unit weapon, or tool from inventory onto an occupied slot, I expect them to swap places. Game crashed instead. (The auto save feature was great, only lost like 30 seconds of time.)
Temp units like subhusks and summonable units can piggy back to later nodes in the death sled. I initially thought that I was cheesing the system, but then they die as soon as they exit. So they just kind of took up space in there and prevented me from loading it with "real" units. I would prefer not to micro manage this.
When the deathsled is damaged, the units over its new cap die. I think this is fine, but seeing them pop out and die would be some nice feedback to know that it is happening.
Animations
Love the warping animation. The portal looks so sleek! I with it was also used when you appeared at the next node instead of the zoom animation.
Many little animations are great! The psyker effects I have seen are great! I love the way the missiles pop out then start flying. Air flow for breaches and open doors looks great. UI is the perfect mix of usable and dystopian. Feels cluttered at first, but feels immersive shortly after.
Fantastic game! Keep up the good work.
Great feedback. Thanks for your support!