Void War
A downloadable game
VOID WAR: Itch.io Backer Alpha
Available for Purchase Now
UPDATE: Official FAQ has been posted HERE
For additional questions that are not covered here on Itch, be sure to check out the official Void War FAQ here. You can also join our Discord here: https://discord.gg/4rV32dzxKr
Want to wait for Steam? Wishlist HERE
If you would rather wait for the Steam release, you can wishlist Void War here. Remember, if you purchase the Alpha here on Itch, not only will you get to play right now, you will also be able to transfer your Itch version of the game to Steam when it eventually releases there.
What is VOID WAR?
Void War is a space combat roguelite set in a dark, techno-gothic future.
Why release on Itch.io?
We're releasing this Alpha version on Itch.io to fix bugs, gather player feedback, and improve the game as much as possible before launching on Steam.
What are the details?
Access to the Backer Alpha costs $15. Players who purchase the Alpha will be able to transfer their key to Steam using Itch's built-in feature after the Steam release. Void War will be cheaper here on Itch initially, but the price will increase when it arrives on Steam.
The Backer Alpha will also include an invite to our Discord server. We'd love to hear any feedback and suggestions you might have.
The first 1000 backers will receive the option to have their names listed in the credits sequence of Void War.
UDPATE: All 1000 backer credit slots have been filled. We will be reaching out to you about this soon. Thanks for your support!
We're doing this as a special thanks to backers for believing in us at this early stage. If you are eligible after making your purchase, we will get in touch with you about this at a later date.
What to Expect from the Backer Alpha
- A heaping pile of content. We're estimating 25-30 hours minimum for a highly experienced player to win the game with every ship in the Backer Alpha. Newer players will take longer. Encounters have enough variety and outcome possibilities that even after this period, it is highly unlikely that a player would have seen everything the Backer Alpha has to offer. Furthermore, this does not include the 12 Torment modes, which have been tuned for hardcore play, and introduce significantly greater variety and challenge.
- Bugs. Crashes. More than we'd like. We're a 2-man team with no experience, no money, and no resources. But rest assured bug fixing will be the top priority. We are committed to making Void War a bug-free experience.
- Profile resets. We will aim to ensure new patches don't break your profile. But sometimes it will happen. That is the reality of development. There will also likely be a final profile reset before the eventual Steam release. That said...
- Expect a steady stream of patches and updates. We are aiming to release updated versions of the game roughly twice a month. Updates will include fixes, balance changes, and new content.
For updates on the eventual Steam release, be sure to wishlist on Steam HERE
Alpha Features
Here is a list of specific features in the Backer Alpha:
- Highly replayable single-player campaign
- Each run takes roughly 3-5 hours
- Hundreds of unique encounters
- 60+ weapons, 50+ modules, and 19 systems to power your ship
- 140+ wargear options to outfit your crew, including weapons, armor, consumables, and psychic powers
- 70+ crew types, spread out across 6 six factions
- 10 playable ships* (5 hull classes, 2 variants each)
- 8 playable commanders
- Multiple bosses
- 12 Torment difficulty modes
- Detailed "Run Archive" system for tracking your victories... and your defeats.
- Basic soundtrack
* More ships will likely have been added by the time you download this.
Roadmap
We're shooting to release on Steam Early Access in Spring 2025. It will remain in Early Access for as long as it takes to make it the best game it can be.
The final completed game will include:
- 36 playable ships (12 hull classes, 3 variants each)
- 12 playable commanders
- Full soundtrack
- Achievements
- More yet-to-be-revealed content...
About VOID WAR
(This is what's on our Steam page.)
OVERVIEW
Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.
MANAGE YOUR SHIP
Your starship is a mighty and terrible vessel, brimming with arcane technology and devastating weapons. Harness your ship's weapons, modules, and reactor power to maximize your combat potential.
POWERFUL COMBOS
Arrange your upgrades into powerful combos and use them to surgically dismantle your enemies. But watch out. They can do exactly the same to you.
BUILD YOUR CREW
Enlist crew from six different factions. Customize them with a vast array of wargear and engage in bloody, strategic boarding actions against enemy craft. Watch them crush their foes or die horrifically in the frenzy of void warfare.
EVERCHANGING GALAXY
Experience hundreds of randomly generated encounters. Navigate through a brutal and unrelenting galaxy, weaving together a new story with every run.
DARK TECHNO-GOTHIC FUTURE
Meet technocultist magi, Imperial deserters, demon lords and more. Recruit them, fight them, and make choices that impact the state of your ship and the lives of your crew.
Updated | 3 days ago |
Status | In development |
Rating | Rated 4.8 out of 5 stars (36 total ratings) |
Author | Tundra |
Genre | Strategy, Adventure, Survival |
Tags | 2D, Atmospheric, Dark Fantasy, Pixel Art, Roguelite, Sci-fi, Singleplayer, Space |
Links | Steam |
Purchase
In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
Development log
- Backer Alpha Patch #8 - Oblivion3 days ago
- Backer Alpha Patch #7 - Ancient20 days ago
- Backer Alpha Patch #6 - Hotfix v0.0.6c39 days ago
- Backer Alpha Patch #6 - Assassin & Cannibal42 days ago
- Backer Alpha Patch #5 - Preview v0.0.5c46 days ago
- Backer Alpha Patch #5 - Preview v0.0.5b48 days ago
- Backer Alpha Patch #5 - Hotfix v0.0.5a57 days ago
- Backer Alpha Patch #5 - Stability60 days ago
Comments
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Is there a way to play an older version of the game? latest one isn't running for me..
I'm not sure if Tundra has the old versions available, but as long as you have the old .exe file, it should work fine. As far as the current problems, I'm sure Tundra would appreciate a detailed bug report.
I've got a modded .5a version somewhere, I can try to find the vanilla data file.
edit - got it, send me a screenshot of your library and ill send you a link.
Bought it yesterday and ran fine the whole day. booted it today and all i get is "code error" and the game doesn't launch. help pls because i love this game
This game sounds really cool! Give me a 40k / Dune vibe
Hello. Can you please make the game installable while using the itch desktop app? Would help some people I'm sure. Thanks!
Working on it!
Please add more systems like auto defense turrets in rooms, larger ships, multiple ship combat like 1v2, Landing on planets, space stations, caves etc...
Sounds awesome. We love seeing ideas like this. Feel free to make a post in the Suggestions channel of our Discord:
https://discord.com/invite/4rV32dzxKr
Please add crew levels
Feel free to join the discussion on this in the Discord. There have been several threads in the Suggestions channel about this feature. We can't always respond to every post but we do read everything : https://discord.com/invite/4rV32dzxKr
As a huge FTL fan, I think this game did a good job at keeping the core of what makes FTL a good game while still having its own style and mechanics.
It's already fun and looks very promising.
Do you plan on adding localizations in the future? As a translator myself, I would be interested in contributing to a French version of the game one day.
Localization will definitely happen some time after the Steam launch.
Thanks for your answer. I'll stay tuned!
I have been playing a bit more and so far it's been a fun experience.
looks like FTL but "easier"
Absolutely phenomenal effort. Just watched the YouTube walkthrough by Angory Tom and loved everything about it. However, I also noticed that it's very lore and text heavy. As a fellow indie dev, I can't help but wonder what your plans for localization are and how you think that might impact them.
Thanks for the kind words! Yeah, localization is not going to be easy. Community-sourcing it would be awesome but it is definitely possible that there is just too much text in the game for that to be practical. This is one of those things where we will cross that bridge when we get there.
Torment 10+ balance needs to be looked at. The game is not fun to play, de crewing every ship, no scrap. Then phase 3 of the final boss ship has 40% evasion, spams units constantly, and targets my vital units. I don't think I hit a single shot on the boss ship in phase 3 in my most recent run (Torment11).
Being incentivized to de-crew every ship you possibly can kind of pigeon holes you into one style of play. I hope future content and patches will steer the game away from this direction!
Hi, I've just created an account here to tell you that I love your work. being looking for replaying FTL to retaste it, but this is far beyond delicious. Love it and I'll be purchasing it gladly in steam again when is released. Keep up with the good work :)
Discovered a bug where, if you send two units in an assault sled to a room that can fit only one unit, and the ship gets destroyed, the one unit that was unable to disembark from the assault sled still shows up as alive but is unselectable and otherwise unavailable as though they are dead.
Should be fixed in the latest version.
Definitely not inspired by 40k ;)
I know pc is a priority, but are there plans for future mobile ports?
Edit: nvm, found answer in steam Q&A
Q: Will there be a mobile version for iOS or Android?
A: We will look into it at some point after the base game is complete
The game's fun already this early, can't wait to see it as it updates.
Found a bug that keeps crashing the game :-cant get past this 1 ship/jump. Prob just have to restart a new run.
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event2
for object oModule_repairAppliesCleanse:
DoAdd :: Execution Error
at gml_Script_crew_remove_keywordList
############################################################################################
gml_Script_crew_remove_keywordList (line -1)
gml_Script_anon_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0_561_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0
gml_Script_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0
gml_Object_oModule_repairAppliesCleanse_Step_2
Hello, this should be fixed in the latest version, Alpha v0.0.5a. Your game version number is visible in-game at the bottom left corner of the screen. You can download the latest version by going to your Itch library and re-downloading the game from there.
This is great, can't wait for future updates.
So far, this is a pretty decent FTL mod with a 40k twist to it. I hope you have plans to rework mechanics to be a little less copy-and-paste, because the flavor is perfect.
I found a bug. If your commander dies and you click restart, your commander doesn't successfully load on the next run and you instantly get a "You have died" dialogue, and this error code.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object oEndGameStats:
Variable <unknown_object>.shipData(106431, -2147483648) not set before reading it.
at gml_Object_oEndGameStats_Draw_0
############################################################################################
gml_Object_oEndGameStats_Draw_0 (line -1)
Perfect. But I need sacrificial options
Very good !
I hope you will release a version for Windows 11 ARM64 in the future.
hey guys. What other platforms can I play this on ? Eg Mac/Linux?
Any chance of a gog release as that makes it easy to run with heroic launcher/emulation if you are only doing windows.
Windows only for now. Mac is coming later. Linux, maybe. GOG, maybe. More details in the FAQ here: https://steamcommunity.com/app/2853590/discussions/0/4695658570140629717/
All great news. Reason I mention GoG is that Heroic Launcher means on Linux/Mac I can add your game and run via Wine/Crossover with a few clicks. Simple and effective.
this game runs on whiskywine. download exe from this site (website, not itch app) and run it in whisky.
I've sunk about 10 hours into this game since yesterday afternoon, and I'm hopelessly addicted. I have yet to run into any bugs, and I'm absolutely in love with everything about this game. My only regret was I gave the devs $15 initially, when I feel like I should have paid more to support it. I just didn't realize how much I was going to enjoy this. I'm blown away at the quality 2 people can produce. I look forward to seeing how this develops, and I'll be sure to support the game more as it progresses. Thanks for all the hard work lads.
Will you keep and update a DRM free copy on itch.io once the game is released on Steam or will you move everything to Steam only?
Thanks
Yes, we will keep the Itch version updated and DRM free.
Awesome thank you! Bought! Keep the great work :)
If in full screen and monitor goes to sleep, upon awakening monitor game is no longer in full screen and cannot move mouse any further than the top left quadrant of the game screen before mouse leaves application. Moving the mouse around the application and attempting to continue movement only resets position of mouse in accordance with where you rejoin the application and still will not allow me to move past top left quadrant.
Post: If you find yourself in this position, hold the right mouse button down and it will allow you to drag further inside the application to fix your settings.
Thanks for the report! We will investigate.
hi, your game is awesome. just bought the game. would like to see if I can get my name in the credits please?
We will be reaching out to those who made it at a later date. Thanks for your support!
Hello, got your game, running very good for the alpha. Died in first two runs, then I finished two runs fully before I got any bug and crash on next run (with RELIC FREIGHTER A), its seems that whenever room (maybe the ones I installed beyond starting rooms?) gets damaged, and I start repairs, repairs break the game. Tried with several different units, but it seems there is no difference.
Best of luck with game, looking great as it is! I consider this run as torment II+, you must run the game without rooms getting damaged, lol.
Message generated:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event2
for object oModule_repairAppliesCleanse:
DoAdd :: Execution Error
at gml_Script_crew_remove_keywordList
############################################################################################
gml_Script_crew_remove_keywordList (line -1)
gml_Script_anon_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0_561_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0
gml_Script_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0
gml_Object_oModule_repairAppliesCleanse_Step_2
Hi, thanks for submitting these reports. This bug has been fixed in the latest version of the game, Alpha v0.0.5a. We definitely recommend downloading it before you start your next run. Glad you're having fun with the game!
(I've deleted your other posts about this bug since it has already been fixed.)
Thanks, will do!
Is there a discord or anything for suggestions/feedback?
Click the link in game.
This is literally FTL on crack and i cant get enough of it, the diversity of crews and powers is such a massive bonus for me and theres so many places they can go with this. Really well done guys <3
Bug report: switching missiles then right clicking background causes a crash :)
Thanks for the bug report. We will check it out.
Digging this game a lot. However, I do have 1 request. Can we get rid of ships with 5+ psykers that each summon 5 ghouls?
Side note, my commander had the reaper weapon that gives +2 damage per kill. this was the second wave of ghouls.
This is super fun. I was a big fan of FTL when it came out and played it a lot. So it's cool to see something similar here with a darker theme and some new ideas since we never got a sequel to that game.
But do you have plans to update the ship UI/assets and the sound effects? I know this is still in alpha, but some of them are exactly the same as the ones in FTL and it'd probably be a good idea to update them to avoid claims of copying or dealing with copyright infringement issues when you launch on Steam.
Hey loving the game so far, I did manage to end up in what seems like a soft lock in the tutorial. I moved my units into and launched my boarding action before being told to by the tutorial prompts and then couldn't seem to make it progress. I moved my captain character in to advance that prompt but then couldn't select a room to send him to on the enemy vessel, and I couldn't recall my other crew members. At this point I had to hit escape and skip the rest of the tutorial. I have played FTL a bunch so its not a huge deal for me, just wanted to make sure you guys knew about it!
Thanks for reporting! Just FYI this bug and a bunch of other annoying issues have been fixed in Alpha v0.0.5. Definitely recommend updating if you have a chance!
Full patch notes and install instructions here: https://tundra-interactive.itch.io/void-war/devlog/820981/backer-alpha-patch-5-s...
I just bought the game today and the zip I downloaded says that I have that version, so the tutorial issue may still be around.
Ah darn, you're right. Looks like we'll have to fix it for the next patch. Thanks again for the help.
No worries, happy to help! Sorry to be the bearer of bad news.
Bought the game yesterday, loving it. Wanted to report what i assume is a bug. To reproduce. launch the boarding ship/drill and just before it reaches its destination the enemy ship gets destroyed. The drill automatically returns to the mother ship and crew automatically unloads. Next time you try load the drill it says that it is already full even though the crew are visibly not in the drill
Thanks for the bug report! We will look into it ASAP.
Thisis my first ever FTL style game and I am loving it.
You have captured the feel of the setting in a way that is clearly inspired by but also its own thing. The graphic choices, character concepts, weapon styles andn ames are amazing.
I don't know how much of a future you see for this game but I hope to see other elements of the inspirationsl material find their way in like elves, orks, etc. Also, I am not sure it's doable ot too much but have some encounters that were large map dungeon crwls with your crew in the vein of the old Space Hulk game would be a cool twist on the FTL formula.
Hello! i just bought the game. Some questions if it's ok to ask.
Are there any plans to have this playable on steam deck? About how long is each run of the game meant to be? About as long as an FTL run or more a multiverse run? I can tell it's heavily inspired by warhammer 40k, but are there others?
Are there any more unique features of this game planned but not yet implemented such as factions or the like?
And what will the price be once it's here on steam?
I hope these questions are ok to ask.
Hello! I'll answer what I can. No Steam Deck support currently but we will look into it at a later date. If you browse the comments below you will find a couple of people who seem to have it running on Steam Deck using something called Wine. Might be worth asking them for help.
Each run is roughly 3-5 hours depending on Torment level. The later Torments (T4+) tend to be on the longer side. Plenty of new features that we are still working on. Rearrangeable crew portraits is a big one. Lots of additional things that we are not ready to announce. We also have not determined the final price on Steam yet, though it will be definitely be higher than the current price of the Itch Backer Alpha.
great game. i personally have found it much more fun than FTL... if you're a fan of FTL, this is a grab for sure. it's got a lot of differences in how it actually plays compared to FTL, they don't feel like carbon-copies but share a similar foundation.
I'm really enjoying the game so much, I can't wait for the full release. Keep up the good work! I know it's probably not a priority right now but it would be nice to be able to edit the hotkeys and see them as tooltips in game.
Hotkeys and tooltips will happen eventually. Stay tuned!
Very interested as a huge fan of… dark science fantasy. Likely picking the game up soon. Are you guys ok with playthrough/strategy videos, or are you hoping to keep content a surprise during the alpha?
Go for it!